I think that "fixing" this "problem" would cause a major problem with balance. It would also probably take away most strategies that don't focus on economy, because being able to afford using 100% of every building will make you far superior than someone specializing in technology or military production.
syneris
You can steal from them Eh?! How do you steal tech?
What is that extra 'circle' on the minimap? There is always an arc across the top of the minimap. Above the arc is slightly lighter then the beneath. It doesn't change at all, and is always there. It's in every screenshot I've seen that has the minimap. Why is it there?
I've been restarting for the past few days... I just can't find the right balance of settings for habitable planets, number of planets, number of stars, galaxy size, and opponents. After I get frustrated of restarting, I do a campaign mission instead.
The latest patch has it show what techs are required (though it'd be nice if it showed only the techs you still need to research).
Monkey Pants, what you said is a good example of a potential exploit, especially abandon/recolonize. The solution would be to make sure that the bonus could only be applied once, which could be more difficult than it might seem considering there are other things that increase planet quality. It depends on how they coded it, and what modifications would need to be done.
This is probably a bug. The planet's class increases properly, but you don't get the extra tiles. You do get the extra tiles on your starting planet. I haven't tested the effect on capturing planets. 8 points for 20% also seems a tad high in my opinion, even though it is supposed to be high. 6 or 7 seems more reasonable.
1.0x.10 was released on 3/6 i thought, while the thread started on 2/22. Anyway, I'm sure they are doing lots of work to fix as many problems as fast as they can.
Man this topic is HOT! 200+ referrals and growing
On the topic of hardpoint problems, I keep getting an error when removing a component from the long terran cargo hull. It's the hardpoint in the middle of the three on the back side. If i have a component on either hardpoint next to this one and try to remove the one in the middle, I get an error about it having something attached.
Even those class four planets can fit two labs and they need a factory to upgrade themselves. Yea, and then upgrade the factory into something useful. Or, not build a factory because each colony comes with an initial colony let it do the work. I used to start my games with buying a factory first thing, but now i usually buy an entertainment ne
Are you sure this isn't a human flaw in planet utilization? I've noticed that if i put a factory onto a rare 700% bonus that my production for that planet shoot through the roof (ya ofcourse). While it may look like a good thing, i've also notice some problems arise on that planet. My global spending becomes imbalanced, and I tend to waste more. The AI can micromanage much better than most people really could/should care about (unless it's funtfor you to spend a few hours thinking about each ind
Searching Creativity lead me to a post by Frogboy https://forums.galciv2.com/?ForumID=162&AID=103125
I believe that software piracy must come to an end and that StarForce and the likes are necessary. And if you're wary of StarForce then you don't even want to think about TCPA.... Imposible. Many people/groups crack games as a hobby, not because they wanted a free game. The harder the protection, the more the thrill, and the more enjoyment the
X2 had Starforce removed in a later patch, as said in the link i provided to the boycott starforce site. This topic (Original thread topic) is all the rage right now. Everyone is backing up Stardock, even on the starforce forums!
where can i find a list of games that use starforce? want to make sure i dont buy or play in the future. http://www.glop.org/starforce/
What I think is ironic is that some games i've bought can't be played because of all the copy protection involved. I have to download a pirated version and pirated cracks just to play a game i paid for! I loved X2, and long awaited getting X3. Sadly, I don't plan on ever getting X3 because of Starforce.
Nice! Empire at War kinda Failed for me in longterm enjoyment. It'd be great to have your designs in this awesome game to give it a StarWars feel
It seems that no matter the outcome of the Darkness Rising campaign mission, you move onto Seige. If you win, Seige is the next in line. If you lose, the alternate mission is also... Seige?! From what I can tell, Seige starts out the same with either path. Is this a bug and there should be a different mission for if you fail Darkness Rising?
And once the AI starts escorting it's colony ships? All it takes is 1 shot for your most likely rather expensive Cargo Ship of Doom to be vaporized. A small addition to the AI to protect it's vulnerable shiptype during wartime is all that's needed to severely reduce the effectiveness of this "exploit". cargo hulls really shouldn't be allowed to mount weapons</TD
Jeysie, I think your stuff is easier to read, compare and navigate than the Galactopedia. Good job
Got this event twice just now Site contains no popups. All that is on it is the screenshot (resized and compressed )and Mog (cuz Mog rocks).
After looking through some things, it seems missiles also don't scale as much as the others i think. This means missiles have a much greater benefit on the large hull ships than compared to the small ships. Thanks for all the input in this matter everyone.
Why do missiles have a larger size and higher cost than beam/mass driver of similar type? Alternately, Missile defense seems to have the smallest size at a higher cost. What offsets this seemingly imbalance of missiles compared to the other weapons types?
Depending on how many logistics you start with, getting 3 cargos into a fleet would take an extra research that might be well suited elsewhere. Annoying having 14 logistics and having to wait for that next logistics just to fit a 3rd trooper transport into the fleet.