jimmyb2

jimmyb2

Joined Member # 2386561
3 Posts 24 Replies 159 Reputation

Thanks, Goldenboy! I resubmitted it several hours ago, and still no reply. I'll wait until business hours tomorrow to straighten it out.

5 Replies 6,435 Views

Thanks, kryo! I resubmitted the activation request several hours ago at the suggestion of Goldenboy who said his only took minutes for a reply. No reply to my second request yet; so something must be wrong with my request or with the server.

17 Replies 10,989 Views

Goldenboy, since your game pc is offline you had to activate DA by way of email. How long did it take to get the response to your activation request from Stardock? I sent my activation email about 20 hours ago, and have no response yet.

5 Replies 6,435 Views

Since my game computer does not have internet access I have to activate Dark Avatar via email. I emailed the activation information as instructed to [email protected] about 10 hours ago, and have received no reply yet. I expected the email activation process to be automated on Stardock's end because of the format of the information I had to send in ... had to be in plain text, etc. making it sound (and look) as though it would be read by a computer. I expect

17 Replies 10,989 Views

Noticed that Sword of the Stars demo is coming out tomorrow on Fileplanet. This should be an excellect 4X RTS space based game as many of the people who worked on Homeworld Cataclysm are working on SotS. Follow the link to a preview along with screenshots and a video.

3 Replies 9,031 Views

From what I have read on this forum it appears that Metaverse games are played via an active internet connection by the gaming computer. Is there any way to play a Metaverse game on a computer with NO internet connection? Is there some way to download a saved 'starting' game, move the saved game to an offline computer, play it out, transfer the completed game save back to the online computer, and upload it back to the Metaverse? I am interested in playing a few Metaverse games, but

0 Replies 2,308 Views

never play Metaverse games [color="#FFFF00"][/color]With all due respect, maybe I misunderstood what the medals at the bottom of many people's posts represent. I thought those were the result of playing Metaverse games. Where, in fact, do they come from?

17 Replies 32,042 Views
Reply to Fleet battles in Modding

I know this has been talked about many times, but I cannot resist bringing it up again when given this kind of opportunity. I believe the overall best improvement for fleet battles is to make them 'real time', turn-based 'tactical', or some other form in which the player totally controls his own ships during combat. I do not like the way the computer fights for me. I would like to be able to decide which of my ships attacks which enemy sh

17 Replies 15,299 Views

Please... for god's sake.. tell me you aren't a native english speaker?? because if you are, someone should just put you out of our misery already. If you aren't then write in your native language. Your english is horrible. It might be a good idea to go back to the coaching you do. It is pretty clear

106 Replies 55,265 Views

The option (at each fleet battle) to choose 'auto resolve' or 'tactical' combat. The tactical combat could be turn based or some other method where instructions could be given to my ships ahead of the battle, then play it out. I would actually prefer 'real time' combat instead of the 'tactical' combat, but would settle for whichever is easiest to implement.

399 Replies 224,041 Views

In my own defense, bear in mind that I was responding to someone who said the AI is "broken" and that their "12 year old nephew" could "pown" it. Since I wrote the AI, I tend to take such comments personally. What can I say, I'm human. I understand, Frogboy! <TABLE cellpadding=8 wi

110 Replies 41,077 Views

Oh please, I'm sure your 12 year old nephew is creaming it at the highest difficulty level? Good grief. It's comments like these that make me want to not work on the AI at all. Because I find the AI plenty challenging even with the first-strike advantage even on "Tough". So maybe you and your 12 year old nephew should put your

110 Replies 41,077 Views

NO RTS!! I can play other games for that. I LIKE it now. TyrGodOfWar, I am not suggesting to turn the game into an RTS ... only 'real time' fleet combat screen. I like GalCiv as a turn based strategy game. If there is some method (other than 'real time') of combat where the player controls his own ships during fleet combat it might satisfy

38 Replies 14,346 Views

By tactical combat, we mean the ability to direct the the battle ship by ship. just like chess. Thanks, Frookie! If that could be implemented it might give me some of the abilities I am hoping for in future fleet combat sequences. <TD class

38 Replies 14,346 Views

the one I "forgot" on purpose is the same as 1st case without opponents => changes nothing to the results {sorry about my original poor color choice) With all due respect, it actually does change the result. In your "1st case without opponents" the player wins; while in the one you " 'forgot' on purpose" the computer wins and

97 Replies 132,011 Views

One could picture a ship that fires an ion canon that damages an opponents targeting computer which makes their ability to hit decreased. Another ship that fires a weapon that damages the manuevering thrusters of another ship which slows down their combat speed. Another ship that has a mega canon that can only be fired once every 3 cycles and so forth. Man, thats ta

38 Replies 14,346 Views

BoogieBac, please read Lintman's post (#5) above. If Cari's changes fix that then she has fixed the right thing. There is also another bug I forgot to mention in my above post. This problem may be difficult to notice if you use speakers for the sound, but is EASY to notice if you use headphones as I do. This has been a problem since day 1, and continues with the latest v1.11. When you load a saved game the volume seems to go to maximum or thereabouts. It does NOT return to the v

22 Replies 39,360 Views

Thank you for a great game. I don't know about other players, but it is not auto-focus that creates problems for me ... it is auto-selection of the next ship. I would like to see an option to turn auto-selection on or off which you said you could do ... please do! Regarding bugs, I have a saved game (v1.11) that was saved at a point when the only action left was to click on the turn button which was green at the time. When I load that saved game and click on the turn

22 Replies 39,360 Views

You don't find those difficulty levels, but it shouldn't be hard to figure out that if he says he's playing genius, that he means computer players set on genius. And that would mean he's playing at crippling level, in case you were wondering Thank you, torfbolt. As difficult as it may be to believe, I had no idea that the level for each compu

17 Replies 10,638 Views

I am not sure I like the new Fleet Combat they are talking about. It does not FEEL right that ships that are already killed (which won't be shown until the round is finished) are allowed to fire at (and maybe kill) me. There SHOULD be an advantage to attacking (as in the real world), but I have to admit that the present method seems like too much of an advantage. I think this would be balanced out if the battles were in real time, and then the result would more closely match the real world.

114 Replies 59,073 Views

I think this is a great game; however ... I would like to see the Fleet Combat changed to allow me to choose the order in which my ships fire, and the order in which I attack the enemy ships. I don't like the AI deciding how I attack. Display two lists (mine and enemy) of the ships with their attack, defense, hit points, etc. and allow me to select the order in which my ships fire upon the enemy. Also, allow me to select the order of enemy ships to attack (which one to

46 Replies 21,099 Views

Justas5, wondering what difficulty level you played was the last thing I was thinking about until I read the last sentence of your post. Where do you find "Intelligent" and "Genius" difficulty levels? I am using ver. 1.11, and I find 12 difficulty levels ranging from "Cakewalk" up to "Suicidal". I also had noticed the increased difficulty, nearing impossible, in influencing the AI to war, etc.

17 Replies 10,638 Views

Overall, I am really enjoying this game, but I too have some of the previously posted bugs which are very annoying when they occur. I am running Ver. 1.0X, and I did not notice these bugs before I upgraded. So far I have been playing the campaign, and don't know if these would appear in a "sand box" game. 1). Multiple ships remaining selected ... especially if I have just disbanded a fleet and moved one of the ships away. It remains selected as well as one or more of the others

317 Replies 88,015 Views

Although I think GalCivII is a great game I too am having some problems. I have occasional CTD events when I try to save while playing the campaign. They occur about 1 out of every 5 save attempts. I have sent, via email to [email protected], the debug.err files along with the save it crashed on and the previous save. This was sent Feb. 27, but I have not received any reply. If you are truly backed up that much then I can wait my turn as the game is playable, but I thought maybe it did n

71 Replies 46,209 Views