Never seen it in anomalies :/ Maybe they're just farther ahead of you in tech?
Featauril
Never seen it in anomalies :/ Maybe they're just farther ahead of you in tech?
It works on conquered planets for me...
civ 4 shipped with scenarios like "real earth" or "african war". It's comparable. I was hoping for Galciv 2 campaigns to have events and stuff that happened and whatnot, I was a bit disapointed to discover that it was sandbox with set opponents and allies and a particular objective. I dunno, I would have made it like, earth sends you powerful ships but only in small increments, same thing for your allies, etc.. the way the campaign is, it's like sandbox but less fun. <
The smartest thing I've seen the AI do is send attack fleets that swing wide round the target star system and come from an unexpected direction. Of course, it's ships were still too slow, so it didn't really matter. When it declares war, it does send a good chunk of it's fleet at once. I'll agree here. I've also seen the arcarians g
I don't really like the campaign either, but what did you expect? It's a TBS game, not an RTS. It sure beats the scenarios in civ4 though. By a longshot.
Did anyone here ever see the AI use a large hull? I sure haven't. Sometimes, they use medium hulls. But it's like they never fill them to capacity with guns and defenses.
Well y'know, the computer AI is supposed to be good, but even on painful I see it build 5 unupgraded economy starbases next to each other, build stack of sucky ships and not upgrade their ships enough, have rally points trouble where there's 30 or so unfleeted ships that just accept their death without fleeting and fighting back. The AI never researches better governements, nor does it build fleets that have an engine on it, they never re-design transports to have more engines, they s
Or you know, just build a fast ship and blast the little motherfuckers away. Why do the player ideas always involve getting the game more complicated for no benefit?
I know what breaks the forums, assinine debates over DESIGN FEATURES like this. It's getting old. It's not like no one else pointed it before. Am I the only one who's perfectly fine about the way things work? I mean, the way the budget works was what first attracted me to galciv 1 (and hence galciv2), it's much different from any TBS before it and it has much more of a "real world" feel to it when you're budgetting money around then when a forest on the map builds your tank.
Sigh. Yet another one of these. This is getting old.
Well of course it's easier to win by influence. You only have to conquer 75% of the galaxy. It's easier still to win by alliance. You only have to conquer the ones that don't like you. There's a reason why military victory gives more points then diplomatic or influence. Usually, when you win by either of these, chances are you were going to win no matter which path you chose. It's just chosing how fast you'll win.
Taking out your first or second civ is the hardest, after that you're pretty much assured to win.
Half of column A, half of column B. Your tax rate is effectively capped at 69%, after which at 70% it takes a huge hit that you can't absorb unless you have like 4 morale ressources. For me, sometimes it goes from 65% approval for 69% tax to 14% approval at 70% tax. So the idea is to have a big population that you tax up to 69% eventually.
Sometimes I figure that it doesen't matter how much a company tries to accomodate it's buyers, they're going to get ranted at anyways. Well, at least it's not as bad as the WoW forums. Yet.
It does increase your net income. That's all there is to it. Economy bonus is essentially just a modifier to cash. +20% econ = +20% cash. Nifty, no?
you need factories to upgrade whatever buildings you'll put on planets though. Even those class four planets can fit two labs and they need a factory to upgrade themselves.
Ug. Buggy browser. Sorry.
My first game on painful, the drengin were craaaaazy. I mean, for three years I fight them with all I got, I have to put 100% in military production, and landing crafts are so few that I use mass drivers on every invasion. It takes two wars to push them back, destroy their fleets uttterly, have them beaten. So then, in the first time in three years, with twice as much planets now, I can spend money on my economy and my research. The rest of their planets is too far away to
My first game on painful, the drengin were craaaaazy. I mean, for three years I fight them with all I got, I have to put 100% in military production, and landing crafts are so few that I use mass drivers on every invasion. It takes two wars to push them back, destroy their fleets uttterly, have them beaten. So then, in the first time in three years, with twice as much planets now, I can spend money on my economy and my research. The rest of their planets is too far away to
No, it's definitely broken. I was charged 440 bc/turn (!!!) for 4 starbases that were next to my planets but not in my sphere of influence. Needless to say, they were influence starbases and even after they were back in my sphere of influence, they were still being charged. The tax was supposed to be 10 bc/starbase/turn. I most certainly did not have 44 starbases. So the *cost* is broke too.
An argument that boils down to "it's better than GalCiv1 was, so suck it up and shut up". So we're supposed to be grateful because the aspects of the game which sucked a lot in v1 don't suck quite so much in v2. That's got to be the silliest thing anyone's said on this thread, somewhere along the lines of "eventually they'll get it right, so keep shoveling that money <
It's really amusing to see the gripes of people who say the design choices are poor in the game. In galciv 1, it was far much worse. Exemple : Charged for social production not happening? In galciv 1 you paid for ALL production, happening or not, not just social. Non-transparent game mechanics? Hell, they ARE transparent, compared to what galciv 1 was. Bad UI? The hell you're talking about. I love how I can rotate the view on the UI however I like. You
Tech trading in Galciv 2 isn't that bad, really. At least it's not like in civ3 when the AI would NEVER negociate fairly with the player. At least in Galciv2, the AI treats you like it would treat another AI.
Arrrrr. Sing me up, matey!