Campaign = Lame

I've been playing the first 3 levels of the campaign and I have a few comments I wonder if anyone else noticed the same...

1) Tedious Research: So lemme get this straight. Your playing in a campaign which is intended to be an ongoing game... yet each time you reach the next level ALL of your tech goes away.... maybe a side effect of this new unknown alien identity. It's lame and make the campaign seem like sandbox games. I finish the level off before I get halfway through the tech tree!

2) All the levels seem the same. All ya have to do is obliterate the enemy. Wow. Thats so original! NOT!

3) Horrible Storyline. Was this just written the night before it shipped? There is little to NO story at ALL! A paragraph or two and thats it.

I mean this game has so much potential a few patches could fix but damn this honestly has a long way to go in beating out Civ IV.... a lonnnng way....
30,582 views 35 replies
Reply #1 Top
I don't really like the campaign either, but what did you expect? It's a TBS game, not an RTS.

It sure beats the scenarios in civ4 though. By a longshot.
Reply #2 Top
I agree with the tedious research part, but that is probably put in just to prevent a player from researching everything during the first stage.

As for the second part, there are other things than taking out the enemy, but it is true that there aren't much variation. There's one where you have to grab a planet. If an enemy already settled on the said planet. you have to, well, obliterate the enemy.

As for storyline, it would be nice if an event or something could be triggered. It's lacking in that department, I agree. While it's hard for a ship to go into a specific tile (in other games, you could make the terrain as to force player to go to a tile and initiate event), they could have added pop up explaining story and/or give reinforcement and such.

Lastly.. did civ iv ship with a campaign? Can't quite recall..
Reply #3 Top
civ 4 shipped with scenarios like "real earth" or "african war". It's comparable.

I was hoping for Galciv 2 campaigns to have events and stuff that happened and whatnot, I was a bit disapointed to discover that it was sandbox with set opponents and allies and a particular objective.

I dunno, I would have made it like, earth sends you powerful ships but only in small increments, same thing for your allies, etc.. the way the campaign is, it's like sandbox but less fun.

I want to try the sandbox dread lords scenario though
Reply #4 Top
Looking forward to the expansion. This sort of thing is what expansions are all about.
Reply #5 Top

You don't have to start over each time.  You do get increasingly more techs to start with as the campaign goes on.

Also, Civ IV had no campaigns, just set maps (equivalent to GalCiv's scenarios and custom maps).

Reply #6 Top
I didn't mind the campaign, but what really irked me was the ending (no, I won't spoil it....thought there isn't ANYTHING to spoil).

Bottom line: after slogging through 13-14 levels I get to the 'big payoff' and the Dreadlord do build a thing...NOT A SINGLE thing. Not a planatry improvement, not a ship, NOTHING.

Needless to say it was a very disappointing end.
Reply #7 Top
Bottom line: after slogging through 13-14 levels I get to the 'big payoff' and the Dreadlord do build a thing...NOT A SINGLE thing. Not a planatry improvement, not a ship, NOTHING.
Bottom line: after slogging through 13-14 levels I get to the 'big payoff' and the Dreadlord do build a thing...NOT A SINGLE thing. Not a planatry improvement, not a ship, NOTHING.



When i got to the planet.. they were still buliding terraforming improvement. Gotta go back and try a harder difficulty next time.
Reply #8 Top
Mabye it was made that way to give you a break for all the hard time the dread lords gave you in the other missions. At least it have a story. I think that the story would have been better with more explanations and the preseted tech tree is very annoying and i'm the kind of person who develop it's economy, colonization and tech tree before the military strength, I think they sould have restricted the number of tech you can access in each missions ex : beam wepons branch up to laser 3 or 4 not all the way up to doom ray.
Reply #9 Top
Well i played through the campaign i thought it was kinda hard at parts and i agree with binnister it was a disappointing ending i just sat there and stared at the words then went back to campaign to see if there wasn't another mission then i got up and left the game and went to watch some t.v.
Reply #10 Top
Please never use that font or bold ever again in your posts, AoEFanatic. Ouch..my eyes are STILL burning. LOL
Reply #11 Top
SPOILER SPOILER

Mabye it was made that way to give you a break for all the hard time the dread lords gave you in the other missions. At least it have a story. I think that the story would have been better with more explanations and the preseted tech tree is very annoying and i'm the kind of person who develop it's economy, colonization and tech tree before the military strength, I think they sould have restricted the number of tech you can access in each missions ex : beam wepons branch up to laser 3 or 4 not all the way up to doom ray.


It was their homeplanet and the place is supposed to be near paradise. It's surprising to find many stars not colonized as well as their homeplanet not bulit at all. I encountered no resistance force and won by sending a transport over.

Then again, I gotta try that on a harder level.
Reply #12 Top
Civ IV did ship with campaigns.... look harder.

I preferred the civ IV campaigns because you could trigger events and there was so much work put into them. Changing the entire tech tree, modding so many units, loved it, and in campaigns like Africa War they had historical pop-ups every now and then telling you about the war and it'd trigger events too. Thats effort. Thats work. Thats a good campaign/scenario.

I was hoping GalCiv II would have done the same... or at least been half assed about it. Personally I feel robbed of $39.99 because I was really looking forward to the hyped up campaign mode.
Reply #13 Top
Hi!
Then again, I gotta try that on a harder level

It seems difficulty doesn't matter. I've played through the campaign on painfull or crippling, and got the same ending - just one transport was enough to end the game.
IMO there's something broken with this last campaign mission.
BR, Iztokj

Reply #14 Top
Civ IV did ship with campaigns.... look harder.


No it didnt.
I'm afraid you are totally wrong there.
Civ 3 shipped with some basic campaigns, Conquests added a significant amount more. Civ 4 had scenarios. Campaigns are linked scenarios, one leading into the next addressing some kind of storyline or at the very very least a significantly developed storyline within one single scenario - this was totally lacking from Civ 4 - trust me, I played them all through.

I also found the Civ ones were HIGHLY disappointing..... player made mods working under highly limited capacity to change elements of the game have created vastly superior ones. Also, half of those maps you called Campaigns were created by end users anyway.

The campaign on Galciv2 is vastly better..... incomparably better. To the guy above who conquered the Dreadlords planet on the final scenario.... I also did that on my first run through the game..... on Cakewalk! The game is so much more difficult on Tough it's barely the same missions.
Reply #15 Top
You don't have to start over each time. You do get increasingly more techs to start with as the campaign goes on.


You do in the sense that if you've researched farther than the next mission starts you out with. You have to research those techs all over again.
Reply #16 Top
That is a pain I'll admit. I quite like facing off against the Dread Lords, and it's annoying to build ships capable of going toe to toe with them in achilles heel, and then losing most of that tech by apocalypse. Don't know why I had taken so long on achilles heel to get force field and Doom Ray, but there you go. I suppose if you kept the techs, it would turn painful to cakewalk.
Reply #17 Top




Huge anticlimax.
Both final missions for me, had little to no resistance on normal.
The Drengin left their home planet totally undefended and a simple transport was enough. Ditto the final mission.
Spoiled the whole campaign, which was challenging throughout.
Reply #18 Top
IMHO the campaign is more a sort of 'tutorial' to get your feet wet for the Real Thing.
It is not the heart of galciv2, not the Real Game, just a fun side-thing to play for people that cannot decide how they want to play their own Galactic Civilization yet.
Reply #19 Top
Aythanaeus, if you preferred Civ 4 over Galactic Civilizations 2, then please, shut the hell up, get off this forum, and get a copy of Civ 4. It's only, what, ten or fifteen more dollars than Gal Civ 2?
Reply #20 Top
Just to offer a few cents of constructive criticism, I think the campaign could use events. In-game happenings that make the campaign different from playing just a random, normal game. The campaign mode just feels like a buncha tiny, seperate games, and not vvery much like a campaign. I don't think it really lends itself much to a persistant story/character progression that one would normally find in a progessive story-based mode. Now, don't get me wrong, I do love the game itself, but considering how the campaign plays out at the moment, I don't see much reason to play it when I could just load up a sandbox game and do the exact same thing, but on a larger scale.
Reply #21 Top
The campaign has it's moments, certain levels though were ridicilously easy. In the last level I just researched planetery invasion straight away and won before they'd even finished their planetary improvements. In another level I was able to send a colony ship straight to the planet I needed, I finished that level in under three minutes . Other levels were far more fun though.
It also feels a bit silly that they give you the mission to conquer planet X andyou still have to research planetary invason every time.
Reply #22 Top
agree with the tedious research part, but that is probably put in just to prevent a player from researching everything during the first stage.
End of quote


In such case they could just block the tree at some point but no.
Don't say that this is impossible since they did this with shieled technology.
In mission 3 or 4 I got owed by Dreadlords. With their soldiering at 300 and myn only at 25 it was 347 vs 12. I was loosing constantly.

It is completly stupid to start the game all over from the bottom of the tech tree for every mission.
Reply #23 Top
Aythanaeus, if you preferred Civ 4 over Galactic Civilizations 2, then please, shut the hell up, get off this forum, and get a copy of Civ 4. It's only, what, ten or fifteen more dollars than Gal Civ 2?


Tychandrus, obviously he already has Civ 4. Many people who got Gal Civ 2 also had Civ 4 (like myself). I suggest you get off this forum if you have nothing constructive to say.

But I agree with most posts above. The Campaign didn't flow and there was too much repetition in the techs you needed to research. I felt like I was just playing several scenario maps with a paragraph in between connecting them. Campaigns benefit from having unique events instead of just the formula of presets, tech restraints, and run with it.
Reply #24 Top

In such case they could just block the tree at some point but no.
Don't say that this is impossible since they did this with shieled technology.


I think this is the best idea! Let people research up to laser II for instance. If they make it to laser II, then they can start with laser II on the next level. If they DIDNT make it to laser II, then they only get whatever they researched last time.

This has the added bonus of "upping the ante" for those who blew through the last mission. They won too easily last mission, so they get to start with a small handicap this mission.

Plus it makes it a continuous campaign instead of a sandbox where it doesnt matter how much research you did last mission.
Reply #25 Top
There's a campaign mode?!?