In a planetary invasion the advantage factor is based on 3 elements soldiering tech and courage.I read that the invader has always a +5 advantage factor due to air superiority.My question is how soldiering, tech level affect advantage factor?What is courage how it influence an invasion, there is no mention of courage during an invasion.Another important question is does number of invaders affect advantage factor, or the advantage factor don't take in account number of defenders and that of invad
marioflag
Is normal that the population growth at the beginning is 0,13 billion per turn?i read that population growth should be 0,2 billion per turn so it's a bug or what?another thing i noticed is that while torians have 30% population growth this bonus is not applied, so is this another bug?
i'm playing always at intelligent level and ideological war scenario simply because i really don't like how tech trade is managed.the scenario is a 3vs3vs3 war or humans,altarians and iconians vs drengin,yor, korx vs torians,arceans,drath.I can say that the strategy i'm using is always winning and it consists in an early warmongering against my next enemy civilizations. i always go for weapons technology and planetary invasion technology.At the beginning intelligent AI is always building colony
anyone?
I can appear a bit annoying but having nearly all minor races the same portrait isn't so good, simply i don't feel the difference between calor and alkilians or jessuins and paulos if all of them have the same portraits.There is any plan to see more minor race portraits in a future bonus pack at least?
an easy but important addon request no tech trade button option before starting a game
If they introduced a "max colony" factor that accounted for tech/income/etc., it could be interesting... I would be against this "max colony factor", but i would that colonizing would be more costly than it is at this stage.I heard that Brad was going to link population to production in a future patch, it could be a first step to balance colon
it is a bit like civ3 where more settler u build the better it is but there should be some counterbalancement.CIV4 in that has done an exceptional job.It is a 4x game so expansion is the ultimate objective of the game but at least let's add some mainteinance to planets based on distance from civilization capital, there should be a balancement between expansion and consolidation
It is a bit annoying that everygame i have to play in the same way, factory, build colony ship, factory,colny ship for the first turns only to try to prevent AI colonization rush.I hope that things could be a bit tweaked like buying colony ship for player and AI a bit more costly or at least less money at the beginning.I don't know if adding mainteinance to some buildings could be a good idea but for now advantages from a fast colonization are too high, and i would to start my game without havin
A. Since i got GC2, CIV4 stay always on the shelf B. I play both but play more GC2 than CIV4 C.Play more CIV4 than GC2 D.GC2 didn't met my expectations i prefer a lot more CIV4, so my GC2 box remain on the shelf E.i don't play, i'm always lurking on gc2 or civ4 forums My choice for now is A, i'm only playing a PBEM on CIV4
i must add that population grew exponentially every turn so i had to close the game.This bug could ruin an entire game so it could be very serious
ah i understand now they are large ships. sometimes i'm very dumb
I was playing drengin human wars on a duel map and i noticed that after invading a drengin planet there was a great bug. I had 1000 troops drengin 5000 i had to won the battle with 200 people remained but while drengin troops were 0 my troops gone also to 0 so the planet remained to drengin. After i went to planet screen and saw that planet population was like initial population 5000.After 1 turn planet population went to 10000, after 2 turns the population was 31000, after 3 turns populati
youngpimpin you have 2 cargo hulls 2 tiny 2 small hulls per race, altarians have only 1 cargo hull? or you have at the beginning of the game 7 hulls for terrans and 7 hulls for yor (normal hulls should be 6 2 cargo 2 small 2 tiny)
I'm also sure that GC2 didn't receive a 9.4 like civilization4 only for multiplayer because i really think that this game is better than civ4 in a lot of gameplay features
Boogiebac i have 1.01 digital version bonus pack as the game screen says.I have all other CE content logos, special structure, panel with money slider but i haven't these new 3 hulls.What should i do i really want some different hulls to use!
When u go to choose opponent screen there is a description of your opponent but i think they are a bit wrong. iconians are described as strong diplomacy skills but weak research abilities while they should be the technologists of the game, altarians strong research abilities but they have no bonus in research abilities.Another question is bad diplomacy for yor or great defection rate for korx but there is no penalization for yor in diplomacy while there is no hit to morale for korx. so they
Wicked Flea in the description is said that the bonus pack contains 3 new large hulls and i remember one developer said that they were precisely for yor terran and altarians. i will try to find the thread
A. Enhanced feauters and gameplay i don't ask more
what race u picked?from what i know there are one added hulls for yor altarians and humans but in the game i don't see any hull added except for special structure.anyone with CE could tell me what should i discover to have additional hulls or this hulls are not installed in my game ?
can anyone or a developer tell me anything about it please
I have a european retail version and i have installed 1.01d patch.After reading a thread on the forum i noticed that while i had installed 1.01d patch CE content wasn't enabled.in the game it was notified that it was 1.01d bonus pack anyway there weren't special structures so i reinstalled only collectors edition bonus pack and special structures appeared but i don't find the added yor altarians and terran hulls. So they should appear at the beginning of a game or after u discover some technolog
looking at this thread i have noticed that while i have installed 1.01d and in the game the version is 1.01d bonus pack CE content is not installed i have no special structure, no added hulls for altarians, terrans and yor.cmdrharker did you got european retail version?
no i bought paradox european retail version.I received only a victory screen but i have introduction video, invasion, colonization videos and so on
So sorry to bust your chances of flaming a multiplayer fanboy. I don't think my post was offensive or it was meant to be.I said you only that the game isn't fit for multiplayer because TBS are better SP experience than MP, and that 90% of gc2 players will surely appreciate more some gameplay addons and improvements instead of a MP addon; so i