marioflag

marioflag

Joined Member # 2351863
133 Posts 294 Replies 13,068 Reputation

I noticed only 2 flaws in AI for now but in my opinion are very important: -At the beginning of a game they focus only in colonization and starbase construction and build only a few ships so AI is nearly undefended if u go for an early rush -AI isn't very aggressive when i have an undefended planet, or i have an entire sector which can be wiped out easily.For example in my last game i was allied with altarians and playing a two war front against drengin and yor in one part of the ga

12 Replies 9,978 Views

I see. Well, that was a mouth full, now wasn't it? I'm not just getting after you personally man, it's just really, REALLY annoying to me when a game comes out that takes like, 2 to 3 years to make, and all everyone can do is complain, complain, complain. If you don't like the game, then why the hell don't you just make your own?! It's ridiculous how much whining and comp

47 Replies 36,530 Views

Well every race has different hulls to start with but they all use the same parts (jewlery). This is not completely true because there are five types or race hulls human,drengin,altarian,torian,yor for now

11 Replies 6,827 Views

As frogboy said is not the economic system that is broken and it doesn't need to be reworked. But i second the opinion of other people that the game needs truly a better information system because the relation cause-effect is never clear.But i would also add that as is the game now the problems doesn't affect only the "economic"part of the game but affects the FULL GAME and it's a fact.In the game for now there are a lot of HIDDEN FEAUTURES that needs to be explained.Let's give some examples<br/

120 Replies 133,437 Views

That tactic really seems like a bug to me. About it frogboy said that it was cheesy but it was better than using mass driver with only 1 troop on the troop transport and lowering the PQ of a planet. About it i totally agree with him.What in my opinion should be done is at least strenghten a bit soldiering ability which is very weak for now. I

11 Replies 7,907 Views

Just to add to what Marioflag said.... It basically comes down to two major "real world points". For military technology, any USA defense company that wants to sell products internationally can do it, but the tech level has to be 1 or 2 levels behind current. And this is not just a "few" technologies that give us the edge, it is everything. They are very seri

144 Replies 67,109 Views

Turning tech trading off just because you can't stop yourself ruining the game for yourself seems absurd. Clearly i wasn't asking that a patch should be posted only to resolve my problems i was speaking also for other people like me which feel that tech trading is a big problem. <TABLE cellpadding=8 width="95%" align=center bgColor=#

144 Replies 67,109 Views

Anyone feel that invasions are a bit overpowwered due to air superiority advantage?+5 to advantage factor in my opinion is a bit too much because if u add special tactic invasion invader could have really a great advantage also if has worst soldiering.Using mass drivers is very powerful at the beginning of a game because u have every time a minimum advantage factor of 10-15 in the worst cases.So isn't better if air superiority advantage factor could be toned down to +3 or +4 ?

11 Replies 7,907 Views

I'm really happy that ninlarr experience has proven that AI races have their own specificity.Frogboy can i ask you another question about Korx (which is my favourite race)?In race description Korx have strong economy and high defection rate. Should i assume that this high defection rate is a penalty to loyalty or what?

6 Replies 7,549 Views

Man i can say you that 10 days ago there was a poll about who wanted tactical battles and if i'm not wrong there was nearly 50 against tactical combat and 5 or 6 for.So it's a bit unpopular its introduction

14 Replies 17,745 Views

This night i tried to play my first metaverse to test 1.0x.10 and see if AI fixes implemented in last build had finally found a solution to TECH TRADING. Well i can say that while the AI is a bit smarter than before, the tech trading problem is worsened.From what i have seen it is a lot harder to get technologies from other races but other races continued to tech whoring between them, so it is now a lot harder not to lag behind in technology. So my suggestion is that there are a lot of nice

144 Replies 67,109 Views

let me explain better in the link norin has posted to metaverse when i click on join empire appears a window but it seems to remain blocked, there is no way to go further

42 Replies 37,568 Views

No i'm not joking play with Torians and test yourself if you get 30% population growth.Anyway i repeat it will be implemented in the next patch and morale and population growth will be better linked

5 Replies 6,117 Views

Racial traits refer to that specific AI's preferences, not any bonuses the race may have. Yes but how do you explain iconians: weak research skills?they should be the technologists of the game and have best research bonus

8 Replies 9,130 Views

Could i ask that in expansion all races will have their unique hulls?Another problem which i would underline but is only cosmetic is that a lot of minor races share the same portrait which doesn't create so much immersivity.So if in an expansion pack is planned to have more major and minor races at least give them their unique portrait.

13 Replies 10,287 Views

yes but in the description it was said about korx: strong economy but high defection rate so i assume that there is a negative modifier about loyalty unless loyalty doesn't apply in other cases.In the game i also noticed that korx under outer spher of influence easily join others.

3 Replies 3,434 Views

For instance the Iconians are described as "Weak in Research" even though they have by default +20 Research, the highest among all the races. Yes i also noticed it, probably it is a bug. There is also Korx saying good economy, high defection rate but........they have no negative modifier to loyalty.

9 Replies 6,906 Views

A. The tech trading is good as it is B. AI Fixes so tech trading will be harder C. Tech trading should be allowed only if relations between races are very friendly D. Blueprints trading instead of tech trading E. Tech trading allowed only if there are trade routes between civs F.Tech trading allowed only if there are trade routes between civs and mutual realtions are very friendly G. I would that tech trading would be easier H. I don't like all these ideas, i h

30 Replies 25,425 Views

Limitations to tech trading for week in my opinion isn't the best option and i'm sure that it should be very hard to implement in the game.Blueprint instead of simply tech trading is surely better, linking tech or blueprint trading to trade routes would have also a great strategic impact because trade routes become a lot more important.Also tech trading should be allowed only if relations with other races are friendly so u must have trade routes but also good relations.Relations should be influe

144 Replies 67,109 Views