We say "don't shit where you eat" but I get the meaning! I have had a lot of bad online experiences with really fantastic communities being dragged down by a select few. I wholly support free speech when someone's got something to say and does it in a civil fashion, but if they simply aim to hurt and can not obey the simple social rules of self moderation, then it is great that the mods will s
Spearthrower
Huh? How so? “You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist,” Friedrich Nietzsche The presupposition of a logical fallacy is that there is a correct logical system from which to compare and, more importantly, to judge the fallacious logic. A relativist would say that a logical system is dependent on factors such as your culture, upbringing, cosmology etc. and is only subjectively co
While sticking to one tree is clearly not a good strategy, staying with it for a couple of techs can be. Often I find that I might as well get, for example, a few weapon upgrades in one go and be able to use that benefit rather than doing it in dribs and drabs and not actually being able to do anything with that slightly smaller gun. It really depends a lot on what you want to achieve at any given time. Obviously that largely depends on the game situation, but you can also have fun with
Ironically, the concept of a logical fallacy, is in and of itself, a logical fallacy.... as is my statement for saying so! Oh how we love relativism!
Please note that this is not in any way meant to cause offense or to target anyone in particular - I haven't seen any of the posts this refers to, so if it is an ongoing battle, then I am not weighing in on anyone's side - this is just from my perspective. While I rarely have the urge to correct people online (I get paid to do it for a living, so I don't give my services for free!!! ) and
I am always hugely outnumbered when I play and I rarely get into any long lasting trouble. Normally though I have something leveraged in my favour, if it's not tech level, then it's a stronger economy, if not then better weaponry etc.... something you can lever to apply pressure to your enemy. In this case, you're out-tekked, out-gunned, out-numbered.... I'd say you'd need to try to distract your enemy to another frontier if possible (any diplomatic potential?), then do everything to create a de
It sounds to me like you are in a position where unconventional warfare is called for. Knowing that your best ship would die immediately gives you an inherent tactical advantage!! Waves of all-weapon suicide fighters against fleets deep in your territory will cause enough cumulative damage to allow some more defensively balanced large hulled fleets to take them down. Push them out of
To correlate some of these real world considerations to the game..... your influence border in the game is basically the extent into space where your people frequent more than any other alien race. Your actual zone of control is anywhere your ships can effectively reach in a single turn. That ZOC is approximate to what we would do in reality. Anywhere within an appropriate operational range would be "ours" anything beyond a suitable ZOC would be no man's land. Naturally potential enemy staging r
Even if theoretically we manage to produce a device that can communicate over the billions of kilometres instantaneously.... we still need to go back to the problem of detection. How can you keep an eye on all that space? We're talking astronomical figures of km3, it's simply not rational to assume we would have the materials to patrol anything beyond even a fraction of a solar system, or the paths between systems. Even if notifying bases of intrustion weren't a problem, detecting them
I agree - I mean as an absolute maximum, there would be patrols out that far.... and even then they would be following preset 'trade' lanes rather than attempting to secure the entire area. I think the sheer scope of space is just very difficult to visualise and it's easy to make false assumptions based upon our planetary experiences.
true you would need more than one ship on patrol ie a fleet and commo every hear of a radio beacon I don't seem to be able to impress the sheer vastness of this enterprise... Even driving around at the speed of light is going to take weeks to get around our solar systems immediate surrounding...... now we have to add in 3 dimensionality too.... the mind boggles at the number of bases you would need to create a network like you suggested..... bi
out posts would have to be self sufficient. as for fuel nuke reactors" The fuel itself is correctly irrelevant, for us to be undertaking *anything* like this patrol program we would need to have discovered a vastly more powerful energy generator. However, we still haven't dealt with the problems of communication. Let's say a patrol spot a heavily armed incursion into "our" space..... the fastest possible way for them to communicate t
Hehe this sounds good - I havent tried these mega events yet.... a couple more games under my belt and I am going to give this a try!
Danielost - 2 weeks out from our planet at light speed would still be in our solar system...... space is just too big to compare to anything planetary. The nearest star, Proxima Centauri, is 4.3 light years away. ddrider - I am going to make an even more absurd comparison. Even if we use a comparison such as..... it would be like the first homo erectus, freshly dropped down from the trees, standing up for the first ever time and then patroling the entire circumference of the world.
It's funny - I considered Civ 3 to be more complex than Civ 4..... but I still consider 3 to be the better game. Civ 4 has more things to do, but less complex strategy (imo) than 3. I'd still say buy it. It's definitely worth every penny - you will more than get your money's worth long before you start digging into mods too. When most games these days are expensive and shoddy, with 10 hours playtime, there really is no question that a game like Civ 4 is worth buying. If you rea
Initially, I have to admit, I thought the original post was sarcasm as well .... I now understand that ElWhopO didn't mean it that way. I do respect the intent of the post but I honestly cannot consider Wikipedia as anything more than an entertaining site. As the crux of this post is regarding intellectual empowerment (a noble cause!), the deciphering of bias is one of the most crucial tools the a
I am not a sci-fi fan normally - beyond Star Trek / Wars anyway. I can definitely play Sci-Fi games so long as they aren't too "tekkie" as it just doesn't interest me. Having said that I have just read a sci-fi book that I really enjoyed. My favourite genre is fantasy, and this particular book seemed just like a fantasy in space. While the plot and space technology were very well thought out and implemented, the story was still driven by the characters. The book if anyone knows
Open Stardock Central Click on games in the left hand panel At the top of the new main window there will be a tab called "Purchased Games" Expand that by clicking on the + icon. Inside there you will find Galactic Civilisations (if you don't then you need to contact support) Find Dark Avatar and left click it and it will show you what's available. Click install. Hope that solves it!
My influence is so vastly greater than the Korx that it was actually them that lost territorial integrity over it! The star system in question was actually just outside their influence, although the planet itself was inside by a few squares.
Make laws all you want - it's the enforcement of them that count! There would be absolutely no way to enforce such restrictions in space as we can on the vast but distinctly limited soil of our homeworld. There is no way that we would be able to patrol such absurd distances even at light speed. Even if we could detect someone entering our space (how would we detect tiny ships in the vast
There's certainly a lot of changes that have been made to the game, but they definitely feel consistent with DL if you played that a lot. I am in a similar position as you having just come back to GalCiv by buying the DA expansion. I had been playing DL still fairly regularly but hadn't looked into the workings of DA until I bought it. For me, the most integral change is the colonisation element of the game. This is due to 2 main changes/additions. 1) The cost of colo
I have since been reading.... a lot! And I have to say that it has improved dramatically here! The "pet idea" posters were really getting obnoxious back when I last posted here..... I think it was a month or 2 after DL came out. Every thread was being led down the garden path in an effort to shore up their argument for either deathstars or tactical battle etc.... and everything was a refer
Gigantic map in 1.6, abundant stars, abundant planets, abundant habitable planets.... absolutely 0 bonus tiles aside from homeworlds.
I just upgraded to DA and my first game on a gigantic map has absolutely 0 planetary bonus tiles anywhere. The fact that this is happening sometimes at least to more than one person is proof enough that we aren't going mad and that there is actually something causing this. As it really detracts from the game as well, I don't think anyone can really mind it being termed a bug - it's just an intermittent bug! <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0
Oh I just wrote a thread about something similar which I can't accept is just random "bad luck". I am playing on a gigantic galaxy and aside from homeworlds, there are simply no planetary resources in the game. I just bought DA, but have been playing DL since it came out. Never seen this phenomena before.