All of these tests are based on the hypothesis that the AI didn't see the planets. To validate that test it is claimed that the player saw ALL of their scouts. It is flawed. Sorry but that's the simple fact, there is just no way you can prove that you saw everything at all times. You can't "see" what their scouts saw. Further to that, yes, the AI can see all planets and send a constructor straight at a planet.... it's got Stellar Cartography. Once you have got Stellar Cartography you can do the
Spearthrower
Great cheers! ..... So I can just keep the modified version of the GC2Types.xml backed up then rename it when I want it back again? Cool! Thanks Kryo - great mod!
I installed it and had a play around and want to say that it's a fantastic idea Kryo and well implemented even if the tabs are a bit of a pain. My question is though: How do I uninstall it? At present, I have only played with Humans and Yor extensively so I dont want to spoil myself for choices too early.... if you see what I mean? Once I've played all the races enough to know all the hulls and design layouts, I will definitely reinstall this addition, but for now, I want vanilla back! <img sr
In a recent campaign game the Altarians brought a constructor into my sector and dropped a starbase in the next parsec to one of my starbases. It was right in the middle of my sector, so it was definitely not in another sector. This has happened a number of times so it seems that the AI doesn't need to follow the Navigational rule of 3 parsec spaces between Starbases. I did take a screenshot but I havent managed to locate where the hell it went yet <img src="smiles/Laugh.gif" border=0 ALIGN="a
1) Take a new Constructor to the Starbase and choose your upgrade 2) One fleet at a time. If they could all attack at the same time, the'd all be in the same fleet and there wouldn't be much point to the logistics ability. Unless you mean, can you select them all then attack and have them all go in one by one - I'm pretty sure you can do that by highlighting the fleets together then moving - but they'll all move one at a time anyway 3) One transport at a time. You can redes
tzqng8tzqng8 's strategy worked for me. I was also having a nightmare on this level... went all the way down to cakewalk and was still getting creamed within a few turns. You start with a few initial constructors, take those and your initial coloniser and head for the system south east of the Yor. Once you reach your max range, use a constructor to drop a starbase and continue on. Grab that planet, build up a little, get a couple of factories and a starbase and crank out some defensiv
You can use the underground (subway) system now in Athens! Pretty plush! I was there a couple of years ago and I love Athens - I could have stayed there much longer but I needed a beach, so I went and stayed on Amorgos for 6 weeks! I personally claim The Most Exotic Location award! As for tempe
As a fan of more fantasy based games, literature etc.... I am not exactly familiar with the standard naming conventions for Hull sizes for spacecraft although I am fairly certain they mostly follow ships. Can anyone supply a little more information. Currently I am thinking that these are approximately the right types to fit with GC2. CLASS (Hull size) Fighter (Tiny) Corvette (Tiny) Frigate (Small) Destroyer (Medium) Cruiser (Large) Battle
3. Thinking that tactical combat is inherently flawed is inherently flawed thinking. I beg to differ. I am basing my comment on empirical observation of all games I have played with a Tactical component - that is to say: Games which are not a *purely* tactical game. This is a wider strategy game where the focus is on empire management - as some
I know the team is really jazzed that people are excited to play the game! I'm really not exactly sure what that means..... but if jazzed is a good thing... they deserve to be!! Watching the Stardock team's excited and thoroughly transparent write-ups on the games' developme
Having spent a few days reading around the issue of Starforce now, I can tell you that Stardock is getting some excellent press and is being set up as the Light side compared to the Dark of Starforce. I have read many people that have never heard of Stardock or any of its products now really interested in what the company is doing and fully intending to support it through purchasing the software. I have rarely, if ever, felt respect for a games developer publisher beyond the quality o
Make the legal way the most convenient way to get a product. Offer benefits to your customes I couldnt agree more and have been saying the same thing for years. Why penalize the very people you know HAVE bought the CD. Instead, use updates to reward those who have paid for the software. Companies do act strangely in this area in my o
Any of the beta testers feel up to writing a newbie guide? I have only played the demo of GalCiv 1 so I am pretty clueless. If not now, anyone likely to get a guide up within the first few days of release?
First of all, sorry if this is not really the place for it, but I am looking for a little help from a Stardockian. I tried to pre-order an electronic download of Galactic Civilizations II but had an error because of my credit card address (I automatically put my address in Thailand when the card is from the UK). So I redid the form with the correct address but then it brought up another error. Anyway, I have now sent 2 emails to sales@stardock but havent received any reply.
Bit strong for putting 2 letters the wrong way round!
I am glad you asked that question Lyndy because I was just about to. It looks like a pretty complicated game for a newbie to pick up. Fascinating to see even the developers having trouble with the AI on "normal" settings!!