Pyrion

Pyrion

Joined Last seen Member # 2347287
10 Posts 151 Replies 233 Reputation

Download: C:\DOCUME~1\Pyrion\LOCALS~1\Temp\sdcentral\Base\GalCiv2.exe_ 0 | Attempt 1 | -32 Download unavailable due to server maintenance Download: C:\DOCUME~1\Pyrion\LOCALS~1\Temp\sdcentral\Base\GalCiv2.exe_ 0 | Attempt 2 | -32 Download unavailable due to server maintenance Download: C:\DOCUME~1\Pyrion\LOCALS~1\Temp\sd

22 Replies 24,981 Views

I think the rule of thumb is "if you have to ask, it's not good enough." One other thing about posted system requirements, when they say minimum 256MB of memory, figure on that meaning 256MB available to the program, on top of however much the OS has to take up. I've had GC2 take up as much as 1.6GB of memory.

6 Replies 3,923 Views

Make certain you didn't set them to guard. They skip their movement points every turn unless an enemy ship enters their sensor range.

6 Replies 7,705 Views

I'm assuming the stuff in the Target field is in quotes. Put the "cheat" parameter to the right, outside the quotes. It's no problem if there are no quotes, but the quotes are necessary if there are spaces in the path.

3 Replies 2,652 Views

Probably my biggest pet peeve with the interface is trade routes. They need to be made far more obvious than they actually are. Against the darkness of space, I have to squint in order to guess where they're at, and they're far easier to see when covered by the fog of war.

3 Replies 5,375 Views

Mistake??? I call that a means of relieving boredom. If you can't get the AI to declare war against you (believe me, I poke and prod them all day and they're too scared of me to do anything about it), just ally with a minor race, and in a few turns, guaranteed war that you didn't start.

1 Replies 1,717 Views

Yeah and in middle to late game each AI is pumping out tons of ships and of course the game has to keep track of every single one of those ships, calculate the movements and such, all of which takes up progressively more cpu and memory.

19 Replies 12,978 Views

Yeah, once you select your alignment, you trade away the random events in favor of the civ-wide bonuses afforded by a particular alignment. It doesn't negate all random events, just the alignment-shifting ones.

14 Replies 19,263 Views

I've found that the only way to practically guarantee a AI surrendering to you, is to have an overwhelming coordinated offense take several worlds in rapid succession before they can bring their forces to bear. I get the impression that the AI checks to see if there are any other AIs that can stand up to such an array of forces to ensure the preservation of their kind, and if none are available, they're stunned into complicity. If all you've

18 Replies 18,263 Views

Would be nice to get a more in-depth explanation as to what sort of "performance issues" actually occur, you know, to understand if it's really worth the 15-parsec limit. I mean otherwise it sounds like it was capped at 15 for game balance purposes.

17 Replies 21,181 Views

You can do the same with Interest Rates (17) and Government (26). Interest Rates controls the amount of interest you pay per turn (as well as the number of turns) when you buy something (a ship, or improvement) versus building it normally. Government apparently affects the amount of bias towards you, all other things considered, in senate races. Apparently "Crime" and "Cabinet" are marked as "not yet implemented.'

9 Replies 7,132 Views

Yeah, edit each race's color settings as if you were going to play as them, but to make the settings actually take hold, you have to hit Next rather than Back once you've put in all the settings (to get to the screen where you choose the game difficulty), so that the game writes the customraceconfig#.raceconfig in your /my documents/my games/galciv2/ directory. Once you're at that screen, you can hit back twice and that race will remain alte

2 Replies 4,440 Views

usmc210: If the defending civ was an evil civ, I seriously doubt any good civ would come to their aid. If they don't jump into the fray on the side of the aggressor (assuming the aggressor is another good civ), then they'd probably just let the two of 'em duke it out.

17 Replies 18,359 Views