Grammar nazis point out grammar and spelling mistakes because they otherwise have nothing of value to contribute. It's really that simple.
Pyrion
The ultimate difference between dogs and cats is quite simple actually. Dogs consider their crap their primary means of marking territory, but due to their sorely-lacking long term memory, they often end up sniffing their own as a reminder that, yes, they own that land. Cats consider their crap vile and toxic and go to great lengths to bury it. They also have good long-term memory, so if a cat craps inside the house, it's either ignorance of the law, spite, or a means of convin
Supreme Commander. Though I suspect I'll still go buy C&C3 when it makes it to the stores. ...and I've been doing so well in school too...
Bah @ San Diego's weather. I want more rain!
TES4: Oblivion. Although that game benefits far more from a RAM upgrade than a video card upgrade (as I discovered when I replaced my 6600GT with a 7950GT).
Bold Prediction #2- In 1-2 years, someone will figure out how to get rid of the copy protection crap Microsoft put in Vista. News flash: PMP was cracked yesterday. http://it.slashdot.org/article.pl?sid=07/01/29/1811201
Hey you!... Yeah you in the Penny Arcade/Ctrl Alt Del shirt! Guess what? Vista wasn't made for you! Lets step outside ourselves for a few minutes. The majority of people using computers are not gamers like us(I own more than my share of web comic shirts). They don't really care about pushing their FPS up or tweaking their CPU usage to get max performance. They want to turn
"Real gamers don't have significant others." /i kid
1. "Included, standardized performance benchmarking." - Ha. Theoretical benchmarks prove nothing and help nobody. 2. Games Explorer - bah. Put a menu on your taskbar with shortcuts to all of your games, move it to the far right by your systray. Problem solved. 3. Parental controls - here's an idea, how about parents stop being idiots and oh I dunno actually start paying attention to the content of the games they're buying for their kids? Too hard though right? As if the ESRB kn
Apolyton. That's where I found out about gc2.
Posters. I tend to avoid ads too, but the first thing I look for when I get a new game mag in the mail (this is why I remain subscribed to Nintendo Power) is the foldout poster, if it has one. I have lifetime subscriptions to GamePro and CGM (thank you GameSpy, lawl) and renew my subscriptions to GameInformer and NP every year mainly for the posters. Rarely will I ever actually read anything in them. (EDIT: If this ends up becoming a lot of posts, it's cuz I kept
Nothing. It's just named that because it's your first ship.
I found that the easiest means of ridding myself of the midgame grind and its eventual crashes was to disable debug mode. Seriously, when the game doesn't have to write half a megabyte of information on everything happening with each turn, it runs a lot faster. Oh, defrag too. Not with Diskeeper Lite either, SysInternals Contig ftw.
As per the topic. Every other difficulty level is documented. What advantages does the AI get at "Gifted"?
Correction, the starbase range still displays, but it's far dimmer than it used to be. Out of curiosity, is there some sort of setting I can alter to make that and the trade routes easier to see on what could otherwise be a pitch-black starfield?
They popped up in my space in one game, so within two turns, I conquered them.
Just one complaint. Beta 2 seems to have disabled showing the starbase range on my constructors.
Yeah, there was a short review in the April 2006 issue of GameInformer (page 131) that I posted about a week ago that nobody saw apparently. They gave the game an 8 and a 7.75 second opinion.
Hit find, issue orders to the offending ship(s).
Heh. Mod in a logistics capability of 10000 sometime, just for kicks. Watch the game crawl in full battle view when you have 250+ fighters in a fleet.
No, not really. See the Korx have no problems exploiting their own population for material gain, and the same with the Drengin. The Yor only want organic life out of the way, they likely aren't "evil" enough to sacrifice their own for material gain.
The only times I've seen pirates are when I get the galactic prison and the inevitable "escape" event occurs a few turns later. Give them one or two turns after that, and a pirate fleet appears near its planet and starts attacking stuff. Unfortunately, they're too few in number to be relevant, as far as what I've seen. It'd be nice if SD raised the ante a bit with regards to how prevalent the pirates get.
I think the Civ4 expansion is going to implement vassal states.
Here's some stuff I've noticed, not certain if they've already been reported, but what the hell. 1. Between turns, if one of my ships arrives at its destination but that destination doesn't make it automatically do something (such as a constructor arriving at an empty point in space, rather than automatically triggering a starbase module build window), the game will basically sit there waiting for hell to freeze over. The turn button doesn't