Mascrinthus
Lot's of great changes! + updated shipcfg files for the pre-canned ships so that they save the component name as well as the model name What is the impact of this change? v1.1 addresses th
Can we see the scores graphed in game? Seconded!!! Now if Stardock would fix the HUGE ship combat imbalance. Last weekend I completed the Dread Lords Apocalyse Mission on level Tough on Nov. 8, 2227. I destroyed 209 ships and only lost 3 non-combat ships (the scout from the game's start and the other two I think were freighters).
I generally move factory upgrades to the top as well but I also favor upgrades to planetary improvements on key bonus squares. I would put a lab upgrade on a research bonus square before a factory upgrade on a regular square. If your empire's factory output is much higher than your research output then you will have to set your social spending % low and research spending % high in order to research at a decent rate. This in effect will delay completion of your projects, so it better to keep p
Bump.
Am I the only one who lives in a place where they have sales tax??? If I went out and bought the game at Walmart it would cost me the exact same if I downloaded the game from stardock. Am I missing something. Your sales tax is 12.5%!? In Canada sales taxes are high because you need to pay both provincial and federal sales taxes but there most retail
Actually the premise here is incorrect as the MSRP for Galactic Civilizations II is $44.95. It is the retailer's choice to sell it for a bit less (typically $39.95 in North America). If we were to match or undercut the retailers in price, they would simply opt not to carry as much of the game or not carry it at all (as they require price incentives to keep people buying so
Video drivers are 8/2004, not that old, and they are the newest available, just updated them today. Video drivers over two years old are definately old, end of. Which means that
By then I just wanted the campaign to end, so I could see how it ends and so I could start playing sandbox games. I hear ya! The campaign is more limited and less satisfying than the sandbox game. I was looking forward to taking on the Dread Lords but they didn't show up until around the 4th mission
you can take it without a fight if you act quickly enough. What's the fun in that!? It is much more satisfying to wipe out the Dread Lords, Drengin, and Yor fleets!
There has been a lot of discussion in the dev. journals about game balance. In 1.1 the logistics cost of large and huge ships was increased for the sake of balance. However, there remains a much bigger combat imbalance. The attacker gets a HUGE advantage! I recently completed the Dread Lords campaign apocalypse mission. So far, always playing at level Tough, I have not lost any combat ships (just scouts, constructors, freighters, and starbases)!!!<
The MSRP for GalCiv II is US$39.95 in the US but Stardock charges US$44.95 for the download and US$44.95 + SH for the boxed version. Link I understand Stardock does not want to undercut the retailers because that would anger them and they might stop selling Stardock products. But shouldn't Stardock sell the game at the MSRP? Why do they have to charge US$5 more? I purchased the download
In 1.0X I have no problem out researching the AI on level Tough. I think you are buying to much; the AI makes this mistake too. When you buy something instead of building it, you pay 10 times the cost. At the start of the game you have a cash reserve. I use this to buy the first factory (if I can afford to) on each planet I colonize to get things going. Next I build a second factory followed by a stargate (unless I won't be building ships here). At this point I build planetary improvements
You don't get to make any more choices at all...I think the random events stop after Xeno Ethics. At least, I've never seen a random event after making that choice. I only see the choices, sometimes when colonizing a planet. Perhaps, the colonization phase is over by the time you choose your alignment.
If i continue to perceive money what affects destroying freighters? The further your freighter is from the start, the more money you collect. If a freighter is destroyed then it needs to start over at the beginning of the trade route.
After choosing Good or Neutral alignment (and paying for any sins) can you make evil choices without penalty?
I just completed the Dread Lords apocalypse mission last night and I have seen these messages in everyone so far. I played each on level Tough, using initially v1.0D and later v1.0X, and was at War the entire time.
Actually the fleet construction is better in the beta, they actually have some speed for a change./quote] The key to exploiting the HUGE attack advantage is not only speed but also seeing the enemy before he sees you. Do the AIs now place more value on researching and using sensors? A good player tries to beat the others to "Eyes of the Universe". The Dread Lords have fast ships but in the campaign missions I always get in the first shot. I ensure my fleets have enough f
Correct; don't place capitals on bonuses titles . Bonus titles only give a bonus to a planetary improvements that actually produce something (e.g., factory, lab, embassy, etc.). Capitals (except for the homeworld capital) don't produce anything; they just provide a bonus.
Send your debug.err and last save game before the crash to [email protected]. When playing the Beta you should have SmartException (free download from Stardock Central) running and send whatever it reports.
In the release notes for v1.1 Beta 2, "Fixed bug where "Cannot Remove Component" popup would get stuck behind the ship design window" Link This sounds a lot like zergfest's bug #2. Making sure a particular window is always on top is a common problem with Windows apps. I have never experience the problem he reports with the "End Turn" button (I have been playing since Dec.
There has been a lot of discussion in the dev. journals about game balance. In 1.1 the logistics cost of large and huge ships was increased for the sake of balance. However, there remains a much bigger combat imbalance. The attacker gets a HUGE advantage! I was able to complete all the Dead Lord's campaigns, playing at level Tough, without losing any combat ships (just scouts, constructors, and starbases)!!! If you attack you fire before the enemy and if you can take him out in the fi
OH well it went to scientific notation. no big deal. No. Scientific notation would be 1.094517E+12 or 1.094517 X 10^12.
Computer languages are just tools. You pick the tool based on the job you want to do. Since GUIs are naturally object-oriented they lend themselves to object-oriented development. All O-O languages have rich libraries to support GUI development. With GUIs, performance is not usually the primary concern (developer time and maintainability are) since waiting for user input is usually the bottleneck. However, if I need to write a device driver, encode a crypto algorithm, or write a h