I like the idea of the AI redesigning its' ships when I'm reading information screens. 4 times a year the game displays the galactic reports, why not redesign then?
Mascrinthus
You don't need defenses if you can take out the enemy in the first strike. Attack - Level Up - Attack - Level Up... During the Dread Lords campaign I lost ZERO combat ships (if you exclude the slow ones given at the start of some missions), playing on level Tough. Removing first strike in v1.2 will make defenses more useful for attackers and less valuable for defenders (as they now could take out an enemy attacking ship even if taken out in the first strike, such as the Dread Lords' fight
3. # New battle system. Ships fire at the same time in battle. 4. # AI Improvements. Lots of tweaks that we think will make the game more fun, especially for veteran players. This will help the AI since when playing against experienced human players the AI never gets in the first strike! However, battle will likely remain one sided even if inad
AOL's In2TV FREE service provides classic TV shows, including Babylon 5, as streaming videos or high quality downloads (Hi-Q video) that look great even on large screens. You don't need to be an AOL member to use the service but unfortunately the service only works in the United States due to international syndication deals (i.e., B5 is still in syndication in Germany). Link
AOL's In2TV FREE service provides classic TV shows, including Babylon 5, as streaming videos or high quality downloads (Hi-Q video) that look great even on large screens. You don't need to be an AOL member to use the service but unfortunately the service only works in the United States due to international syndication deals (i.e., B5 is still in syndication in Germany). Link
There likely will be a $20 expansion pack next year to add multi-player. Link
After easily winning the Dread Lords campaign on level Tough, I'm currently playing my first Metaverse game on level Painful (1 above Tough) on a gigantic map with everything abunant and tight clusters. The Torians are performing the best among the AIs due to their high population growth. I'm currently taking out the Korx and expect to easily win this game, despite the bonuses given to the AI. The AI is building up its' planets very well (see original post) and not making effective use of econom
You need 100% morale to maximize your population growth. There are also production bonuses for high morale.
Rather than releasing a expansion pack with more ship hulls and ship jewelry for $8.95, I would rather you release it as part of a larger $20 expansion including expanded diplomacy, etc. This would mean a greater percentage of players would get the ship content and lessen fragmentation (e.g., players will start posting ship designs using this content that players who did not purchase the new content won't be able to use). I'm not interested in multi-player, just single player improvem
I think I've gotten it so that it won't build a gagillion embassies or entertainment centers. I understand you want to avoid scripting the AI but adding the following rules would improve the planet build up: (1) first two structures built on a planet should always be factories (2) only factories may be built on manufacturing bonus titles<br
First select "Full Screen" and if this does not solve the problem then lower the anti-alias level (default 4X). I had to lower anti-alias to 2X to make the cut scenes smooth on my Nivida FX5200
The current combat system is not balanced. I create fast ships with high attack and no defenses. I build "Eyes of the Universe" early in the second year. As a result, I NEVER lose any combat ships! I usually take out the enemy fleet in the first strike and then level up. The few times the enemy survives to fire back, my ships have levelled up to the point they can easily absorb their counter-attack!
Rather than releasing a expansion pack with more ship hulls and ship jewelry for $8.95, I would rather you release it as part of a larger $20 expansion including expanded diplomacy, etc. I'm not interested in multi-player, just single player improvements. In v1.11 on level Painfull, the AI is still building too many embassies and morale centers. I understand you want to avoid scripting the AI but adding the following rules would improve the planet build up: (1) first two struc
I'm not interested in multi-player, I would rather you focus on improving the single player experience. Improve the AI (build up planets better, design new ships whenever new ship tech is researched not once a year, etc.) and expand the diplomacy (expand the role of the UP, multiple treaty types, etc.).
Nice StarTrek modules Axel Kane! Since you did it without mods they can be used in Metaverse games so upload them to the library!
I have noticed you gain much more experience when the enemy has a high attack strength. I gained more XP taking out single Dread Lord fighters (that never got to fire back) than Drengin fighter fleets (which got to fire back because they could not be taken out in the first strike).
I noticed the starbase pertimeter issue in v1.1. I have not yet seen it in my first Metaverse game running v1.11.
It cost 10 times as much to buy compared to building something. So instead of buying colony ships, buy a basic factory on your homeworld and start building them. Don't waste money buying; save your cash for keeping your spending at 100% until your tax base catches up.
It's definitely worth reading the June 2006 edition if it has the results of the GAL_CIV_2 multiplayer POLL !! This is the only POLL where we never heard the results. It's been about 3 weeks... can we please know the results of the poll ! 1/3 said they would pay US$20 for a multiplayer expansion, 2/3 said no!
given enuff cititzens anyone can defeat a tech superior. ( Can we say General Custer?) The indians simply did attrition damage. The general had the superior tech but alas it was to no avail. Sure some of the indians died but in the end they won.. Check your facts! The Indians in this battle had repeating rifles which had a faster fire rate than Custe
I reported the cut scenes not appearing in the campaign, to Stardock on April 25 and here is my communication with Cari Begle, Lead Developer, Galactic Civilizations series. Date: Mon, 8 May 2006 10:30:45 -0700 (PDT) Subject: Re: [#YBC-920284]: Cut Scene are not Displayed To: [email protected] The cut scenes are showing up in my first Met
40. My wife thinks video games are just for teenagers but it is my experience that TBS games attract a more mature audience and this thread proves my point!
Damb double post! I swear I only clicked Submit once! After I clicked Submit the page reloaded as blank. I click Page Reload and got an error. Repeated and got another error. When I finally got the page to load to see if my post was received, it was showing a double post!!! I see Frogboy/Brad has a double post too. With the success of GalCiv II , there is a lot more traffic on the forums and
... it's so hard for the AI to get that "first strike" thing. That's why it is good that you are switching back to the GalCiv I style combat in v1.2. Why was the attacker shoots first model adopted for GalCiv II? Why did it take so long to determine that it unbalances combat in favor of the human player that can exploit it? Playing the Dread Lord
... it's so hard for the AI to get that "first strike" thing. That's why it is good that you are switching back to the GalCiv I style combat in v1.2. Why was the attacker shoots first model adopted for GalCiv II? Why did it take so long to determine that it unbalances combat in favor of the human player that can exploit it? Playing the Drea