Mascrinthus

Mascrinthus

Joined Last seen Member # 2307445
60 Posts 1,097 Replies 1,443 Reputation

It is a proven strategy which I have used over and over. In the original release of GalCivII DL, everyone had the first strike advantage. However, this favored the human player who would take advantage of the fact back then engines were small and cheap to create fast ships and combine that with Eyes of the Universe which the AI never built. I long argued to remove this exploit and eventually it was but its replacement the 1HP rule is also exploitable. Battles should be able to end with mutual

203 Replies 550,993 Views

Excellent story! However, you ship designing needs work. It was a waste of space to place four barriers and later 4 advanced force fields on your ships designed to take on frigates armed with 12 Doom Rays! Those shields couldn't protect against that massive firepower and so that space would have been better utilized by additional weapons. Until the Dread Lords ships start utilizing defenses they have massive firepower but are fragile. The key to defeating them <str

203 Replies 550,993 Views
Reply to Odyssey into Hell in AARs

[quote]For my six readers, here it is the…[/quote] Make that seven! :-)

68 Replies 222,432 Views

[quote]If you examine the Krynn tech tree you will see that this is what is supposed to happen. It costs a lot of reasearch points for them to get bigger hulls, so they tend to do the 'Zerg' thing by making large fleets of smaller ships. The Krynn are masters at influence spreading, not military construction.[/quote] I think there is more than that going on here. I was playing all factories on level Suicide (all the AIs were set to Ultimate) so all the AIs were generating much more

26 Replies 85,292 Views

[quote]please fix the broken AIs for the Torians, the Drengin, the Korath, the Yor and the Iconian![/quote] Broken how? I have noticed that the Krynn, even on Ultimate, like to spam hundreds of small hull fighters with primitive weapons rather than producing fewer quality larger hull ships. Large fleets of these weak ships are easy prey for even a single medium hull ship with moderate weapons and defenses (optimal to the fighters' primitive weapons). The Krynn needs to f

26 Replies 85,292 Views

[quote]and what once was fun has become a chore as I have to buy ships every round....[/quote] This is why I don't play the Metaverse anymore. You find yourself doing things just to maximize your score and play a game well past the point at which you won.

15 Replies 15,838 Views

[quote]in the ship builder, I would love to be able to set the "center point" on any given piece. [/quote] There is a far larger problem with the ship builder. When designing or editing ships you have all the technologies at hand except for miniaturation! This means you can only design ships or edit ships from your games that use no miniaturation! Miniaturation as always been a source of problems in this game. Since it was not pratical to have it make components smaller

26 Replies 85,292 Views

[quote]I won the game handily by cultural conquest without ever having been in a war or even building a warship until the last ten rounds (just to try and increase my military score).[/quote] Your current military rating is determined by the computed strength of your warships (a few strong ships can defeat a large number of weak ships but the rating does not consider this; the Krynn likes to spam lots of weak fighters). Your end game score is determined by the area under the graph of the

6 Replies 29,334 Views

[quote]One mistake I may have made was that I selected "throttle frame rate" in the video options. [/quote] That was added shortly after GalCiv II DL was released in Feb. 2006. Users with high end graphics cards were having frequent crashes because their video cards were overheating!

14 Replies 24,396 Views

Anyone who finds this thread useful or any of my other threads such as A Collection of Game Play Stories, Plus GalCiv II Stories or The Story of the Mithrilar, Arnor, Dread Lords, Humans, Altarians, and Drath , then please send some good Karma my way. Also note that Firefox 2 and 3 has problems with long pages like my AAR above so in those cases use IE or some other web browser. Mascrinthus, the last of the good Mithrilar.

22 Replies 116,637 Views

[quote]Awesome list Mascrinthus! I didn't see this thread before - you should consider bumping it up every once in awhile - it's extremely helpful! Best Regards. ~ Cypher ~ [/quote] Thanks Cypher. I do bump the thread everytime I update it but sadly that is not as often as I would like. I'll try to update more frequently in the future. Back in December I corrected the old links of the form "https://forums.galciv2.com/?forumid=&

66 Replies 342,719 Views
Reply to ToA Campaigne AAR in AARs

Rather than add reinforced HP modules on a cargo ship it would be more cost effective to research and build combat ships with larger hulls. I usually skip tiny and small hulls, with my first combat ships having medium hulls.

21 Replies 75,013 Views

I updated old broken links and added 2008/12/15 The Gaian Expedition , 2008/12/05 Christmas Times , 2008/11/22 A Twisted Reflection , 2008/11/17 FOOD for Thought , 2008/11/14 A Hop, Skip, and a Jump... , 2008/10/28 Sword of the Krynn , 2008/10/22 Toward a Synthetic Unity , 2008/10/21 The Krynnoth , <a

66 Replies 342,719 Views

[quote]I believe I was building to many farms on most of my planets.[/quote] You should only build one farm on each planet which when fully upgraded in ToA will cap your population at 15B (8B for the initial colony + 7B for the best farm) and 16B on your home world (multiple once you start invading the other races).

3 Replies 2,337 Views

Mid/Late game on very large maps will require over 1GB of memory causing lots of swapping of virtual memory to/from your harddrive on a system with only 512MB of RAM. If you want to play the very large maps then upgrade your memory; otherwise, stick with medium maps. I'm afraid your old graphics card is not up to the demands of the zoomed in view. Play zoomed-out (provides a better view of the overall action) or upgrade your video card.

2 Replies 3,165 Views

[quote]The entire concept of region based marketing needs to be done away with pure and simple. Content should be based on language only.[/quote] Region based marketing will be around as long as proximity to your customers is important. Joe's Pizza in Fredericksburg, VA only wants to market to potential customers within a short drive. Thus regional ads cost a large premium over national ads. This past summer AOL Radio outsourced its streaming to CBS Radio. AOL Rad

7 Replies 30,799 Views

Thanks to everyone who responded back. This AAR was a lot of work to put together so I'm pleased others are finding it useful. Every game is different. This was my only time in 3 years (since Dec. 2005) of playing GalCiv II to have so many factory bonuses on my homeworld or any world for that matter; usually I'll just have a 100% bonus, 300% if I'm lucky! Without them the game would have proceeded differently as I indicated in my post game summary. However, every game

22 Replies 116,637 Views

Drengin has started a new AAR for TA, [link="http://galciv2guide.com/page7.html"]Chistmas Times[/link], with lots of pictures but it is very basic, aimed at new players of GalCiv II. With the unique tech trees in TA, any guide for TA has to be different for each race. So let's focus in DA where only the Super Ability and starting race bonuses matter. Below you find three excellent AARs for DA (the third one is my own): [link="https://forums.galciv2.com/150051"]

52 Replies 163,260 Views

From what I have read in GalCiv 1, victory was determined by who could get to the larger more powerful ships first. Those ships were predetermined (no ship builder) and you could only play as the humans. I've been playing GalCiv 2 since Dec. 2005 and I've yet to try out all the new content of the expansions. TA gaves us unique race tech trees so now each race truly does play much different from the others whether played by the AI or human. This greatly added to the rep

17 Replies 21,733 Views