No bug, user error on my part. :LOL: It has been so long since I've placed a spy (usually I just keep one spy handy so I can look at an AI planet) that I forgot how to place one. I thought I needed to click on the Place Agent button and then the spy cursor would appear, rather than that button doing the commit.
Mascrinthus
[quote]How were you not able to place spies? Did you get a dialog box telling you so, or after selecting a spy o place was it unresponsive when clicking on the planet?[/quote] I can bring up the planet screen either by: (1) selecting the planet and then clicking SPY, or (2) from the Espionage window select place agent and then select a planet but then the Place Agent button is greyed out so I can only click DONE. I tried researching Xeno Comm. and Universal Translator bu
Here is my first Year Zero Victory: Level: Suicide Galaxy Size: Tiny Me: Altarians AI: Thalans Completed: May 15 Score: 25200 I colonized one planet and had to capture two planets. [img]http://i222.photobucket.com/albums/dd95/pdesrivieres/Zero%20Year%20Club/Victory-May15.jpg[/img] In this game I was not able to place any spies on the Thalan planets. Was this a bug or do you need to research Xeno Comm. and Universal Translator?
Here is my first Year Zero Victory: Level: Suicide Galaxy Size: Tiny Me: Altarians AI: Thalans Completed: May 15 Score: 25200 I colonized one planet and had to capture two planets. [img]http://i222.photobucket.com/albums/dd95/pdesrivieres/Zero%20Year%20Club/Victory-May15.jpg[/img] In this game I was not able to place any spies on the Thalan planets. Was this a bug or do you need to research Xeno Comm. and Universal Translator?
[quote]There is zero copy protection on our retail discs, and those are what they'd be archiving.[/quote] What Stardock places on the retail discs and the game after all the many free updates and paid expansions can differ greatly. GalCiv II ToA 1.96 is far different from GalCiv II DL 1.0. Did DA or ToA ever get released on retail CDs? The many free download updates that require authentication is Stardock's method to encourage users to purchase the game rather than download a stolen copy
In the Civilization Manager Colonies screens (images #1 and #3) you will see that Sander V and Weber III are building Research Academies with build completion times of 5 and 4 weeks respectfully. When you go to each planet's Colony Management window (images #2 and #4) you see they will both complete in 1 turn. I clicked on the BUY tab to show you how cheaply they could be purchased. Generally if X social units are needed to complete the build it will require about 10X bc to purchase, so
Often the time reported to complete a planetary improvement in the Civilization Manager Colonies window is greater than the true time to complete. The images are from GalCiv II ToA 1.96 but this bug this been around a long time; I think all the way back to the original release of GalCiv II DL. Take a look at the times for Sander V and Weber III. <a href="http://i222.photobucket.com/albums/dd95/pdesrivieres/GalCiv%20II%20Civilization%20Manager%20Colonies%20Bug/CivMgrColonies1
The all labs strategy is better suited to short games; where as, all factories is best suited to longer games. Wnydstar is an expert in the all labs strategy, here are a few of his suicide victories: [link="https://forums.galciv2.com/172337"]Thoughts and analysis on TA as of beta 4[/link] [link="https://forums.galciv2.com/150051"]Altarian Rebellion AAR[/link] For an example of a suicide all factories victory you may look at my own AAR: [link="https://forums.galciv2.
Consider how SSL/TLS is supported in IE 6 and Firefox 2 with the default settings. Firefox 2 by default enables SSLv3 and TLSv1 (I did not see any support for SSLv2) and stupid IE 6 by default enables SSLv2 (least secure) and SSLv3 but disables TLSv1 (most secure)! All the root CA certificates in IE 6 and Firefox 2 have at least 2048 bit RSA keys except for those from VeriSign (which have only 1024 bit RSA keys). VeriSign is also the braintrust that issued a Microsoft CA to a hacker th
It is easy for a human player to defend his/her planets using nearby defensive fleets to intercept the [B]SLOW[/B] attacking AI fleets. If the AI began using [B]SLOW[/B] defensive fleets to protect its planets then I would add engines to my attack ships and transports to just go around them! Since the AI will never be a match for a skilled human player when it comes to tactics, the best thing would be for combat ships in orbit of a planet to auto-fleet (thus do away with the ne
It is easy for a human player to defend his/her planets using nearby defensive fleets to intercept the [B]SLOW[/B] attacking AI fleets. If the AI began using [B]SLOW[/B] defensive fleets to protect its planets then I would add engines to my attack ships and transports to just go around them! Since the AI will never be a match for a skilled human player when it comes to tactics, the best thing would be for combat ships in orbit of a planet to auto-fleet (thus do away with the ne
[quote]but it does preclude you from conquering every one since the game ends when you control 75 percent of the map. (for ten turns I think)[/quote] Actually, you need to have your influence cover at least 75% of the map and have 10 turns of peace. If you want to prevent the Influence Victory then declare war on someone. An Influence Victory scores far less than a Military Victory.
Sounds like someone was up very late playing SoaSE! ;-)
I added 2008/06/03 Thalans@ToA@Masochistic@MediumMap , 2008/05/30 Odyssey into Hell , 2008/05/25 First Try at ToA: The Terrans , 2008/05/24 UP Counsel Information , 2008/05/21 Emerging from the depths of space... , 2008/0
[quote]Either would be a "bug", it's just a question of whether it's in the code itself, or the weightings in the formula.[/quote] If it were a problem with the inflation weights then then I think we would see a rapid but consistent increase. As I first reported in my May 2 post, [link="https://forums.galciv2.com/310649"]Research Cost Bug? - ToA v1.91[/link], I saw the research cost double after turn 2228-04-01. Thus this is more likely a bug in the code. May 2 I sent in a zip of my game
[quote]What do you mean "where social production isn't used".[/quote] Say you had your sliders at 30% military, 30% social, and 40% research. If on one planet you were building on some square plus a ship but on another you were only building a ship, then the planet not building an improvement the used social is transferred to military production. On such settings clicking the focus buttons for military, social, or research would also greatly impact resource allocation. In your case since yo
I reported the sudden doubling of my research cost as a possible bug back on May 2 but no one responded. (:( [link="https://forums.galciv2.com/310649"]Research Cost Bug? - ToA v1.91[/link] I sent in a zip of the saved game just before and after the doubling to Cari Begle ; [email protected] on May 2. btw. I was playing as the Yor without any research bonus.
Prior to release I was seeing occasional crashes when trying to spy and I'm still seeing them in 1.91. April 25 I sent a saved game, debug.err, and SmartException capture to Cari Begle and [email protected]. If this has dropped off the radar I can send in a new report for 1.91.
Sorry for the multiple posts. I thought they were being lost but were hiding on the 2nd page. :LOL:
Wrestling should be moved to Spike! I don't care for Ghost Hunters but at least that fits their theme. I miss [link="http://en.wikipedia.org/wiki/Gene_Roddenberry%27s_Andromeda"]Andromeda[/link], [link="http://en.wikipedia.org/wiki/Lexx"]Lexx[/link], and [link="http://en.wikipedia.org/wiki/The_Dresden_Files"]The Dresden Files[/link]. I'm a fan of [link="http://en.wikipedia.org/wiki/Stargate_SG-1"]Stargate_SG-1[/link] but all things must come to an end. The Saturday night movi
Wrestling should be moved to Spike! I don't care for Ghost Hunters but at least that fits their theme. I miss [link="http://en.wikipedia.org/wiki/Gene_Roddenberry%27s_Andromeda"]Andromeda[/link], [link="http://en.wikipedia.org/wiki/Lexx"]Lexx[/link], and [link="http://en.wikipedia.org/wiki/The_Dresden_Files"]The Dresden Files[/link]. I'm a fan of [link="http://en.wikipedia.org/wiki/Stargate_SG-1"]Stargate_SG-1[/link] but all things must come to an end. The Saturday night movi
Wrestling should be moved to Spike! I don't care for Ghost Hunters but at least that fits their theme. I miss [link="http://en.wikipedia.org/wiki/Gene_Roddenberry%27s_Andromeda"]Andromeda[/link], [link="http://en.wikipedia.org/wiki/Lexx"]Lexx[/link], and [link="http://en.wikipedia.org/wiki/The_Dresden_Files"]The Dresden Files[/link]. I'm a fan of [link="http://en.wikipedia.org/wiki/Stargate_SG-1"]Stargate_SG-1[/link] but all things must come to an end. The Saturday night movi
Issue #1 is by far the worse as the inability to upgrade your resource mining starbases above 9% is game altering. This probably matters more too human players then the AI as the AI does not seem aggressive in acquiring and upgrading resource starbases. Playing as the Yor I've also noticed I don't have access to the Manufacturing or Tech Capital. The Manufacturing Capital is linked to Xeno Industrial Theory which this thread's OP stated is not available to the Iconians, Korath, Thalan
[quote]We need chapter 8! soon![/quote] We've had chapter 8 since last summer but chapter 9 is overdue!
The Economic Capital was moved to the Trade tech so that it was available in all the Tech Trees. However, the Manufacturing Capital is still tried to Xeno Factory and Tech Capital to Advanced Computing, which is not present in all tech trees. Also most of the modules for economic and mining starbases are tied to the factory techs from DL/DA only present in some of the ToA tech trees (e.g., Humans).