I added a link to a graphic novel by jmccrea based on GalCiv2 and StarTrek! Keep it up jmccrea!
Mascrinthus
When I am getting influence points to get the maximum out of a trade I after click, guess at 200 lets say. Oh still red, click guess at 100, no still red, click guess 50, yea green , so its 50 - 99 influence points, I then click add 1 still green, repeat 37 times till I get to 87, red again. So finally get 86 influence points for my trade, gee my finger hurts </TA
In the version 1.2 update you can click on the number, and then type an amount. So instead of incrementing 10 and then decrementing by 1 to find the optimal price, I can do a manual binary search by doing a series of guesses. I would much rather have the computer set it for me.
If you need people for invading planets then make sure your planets all have 100% morale and get the trade goods to boost morale and population growth. Also make sure you research all the techs to boost you soldiering and build/capture the Tri...Training center.
I added a link to a new game play example: Fall from Grace.
Adding automation support would cut down the trade micro-management making the game go faster and make it easier for novice players. Playing at the highest levels with 9 opponents requires extensive tech trading to keep up and keep in the black.
Keep in mind that most of the posters that are talking about farming bonus tiles also are telling you not to research the farming techs (those that increase your farm output from 4 to 6 to 8 to 10 each). You can't always avoid aquiring a new tech. Even if you don't research the farming techs or trade for them, you might steal a farming tech from the
Currently when buying or selling a tech there is a lot of unnecessary clicking to get the optimal deal. Currently, when selling/buying techs you need to increase/decrease the values until you find the maximum/minimum value that keeps the text green (not red). Sometimes this means clicking the mouse hundreds of times to get the maximum influence points when selling a tech (e.g., sometimes the maximum influence points will be > 3000 and you can only increase it by 10 at a time; the slider is use
Are you aware there is already a scenario called "Battle of the Gods" where you begin with all techs researched? I have not tried this one but I imagine it would be a pain getting production going on your worlds since you need to build or buy "Industrial Sectors" which cost 4 times that of an "Enchanced Factory" but only output 1.6 times. It would be
NEVER build a farm on a farming bonus tile. Even a +100% tile will push your population to 25 Billion. Farming bonus tiles in this game are red herrings. They should just remove them from the game altogether. Only if you build the highest output farm. I avoid researching or trading the later farm techs until very late in the game. I avoid the 300% f
I thought it was that they have to be 3 or 4 spaces apart. No, that was GalCiv 1. In the GalCiv II v1.0 release they had to be 3 spaces apart and then in v1.1 that was changed to 4 per sector. I think the
Yes it is local. When I ran the test the first time I must have miscounted the number of turns. The second time I ran the test I checked the results after each turn.
Thanks drawfour. It brings up the description but I like bring up the tech tree so I can see where it appears in the tree and what I have researched.
What difficulty level are you playing on? Is it still easy to bribe them on the easy levels?
Apparently right-clicking on the tech in the trade window will give you information about it. I'm not sure WHAT information it gives though. I've never tried it, and only recently read about it. Try that. Is that in v1.2 or new to v1.3 Beta? I'm heading home now so I'll give it a try tonight in my v1.2 game. Thanks! <img src="http://images.stardock.
Here is a collection of game play stories plus GalCiv II stories that have been posted to the forums since 2006/01 by Stardock and others. 2007/11/11 Detailed Suicide Medium Map DA AAR! - Rise of the Lexionians, is my own AAR. My score was low, only 21400 because I was not playing for a high score. This map did not have many planets and I choose the Influence victory which scores much lower than a Military Conquest victory. When playing for a high score you
Here is a collection of game play examples that have been posted to the forums since 2006/02 by Stardock and others: 2006/08/02 The Diary of an Empire - Taken from the Private Journal of Alan Bradly 2006/07/30 The Terran Dominion - A faction of the passive Terran Alliance breaks away to form the Terran Dominion, sworn to ensure the surv
I avoid getting Manufactorying Centers as long as possible. An Enhanced Factory costs 100 and produces 10, a Manufactorying Center costs 200 but only produces 11. They make it harder to get production going on a new planet. Eventually, you will need to research or trade for the later manufacturing techs so that you can build up your starbases mining resources from 19% to 49%. I play as Neutral for the many benefits (Neutrality Learning Centers, instant planet teraforming, morale bonus
I know that low taxes and entertainment upgrades are the main way to keep people happy. So do specials like the harmony crystals and playing as Neutral. You can get a bonus of up to 49% from each resource you mine, so grab some morale resources. I place two farms on all my 10+ PQ planets (or one farm on a 100% farm bonus square; avoid the 300
So how many victories of a certain type do I need? You need 5 losses to get the Wounded in Action medal so I would guess 5.
If I had more free time I would create a forum for GalCiv on AIM Pages .
It's wierd, but that's the way they did it. They had to do it that way because the minituration effects on small items would be lost due to rounding down. They should rename the tech from Minituration to Hull Expansion, and branch it off of the hull tech branch.
i had 64 in my last game....but i have no idea how i did it. Do you know? That would only be possible if a player is able to build another one after losing it to planetary invasion. Brad/Froyboy said that now in v1.2 the AI will rebuild a capital (e.g., econ, manuf, tech, home world), if it loses it in an invasion. Then in theory it would be possibl
What the hell is Battlefleet Gothic? You should have read the original post before posting as it answered your question!
Painful = +25% economy, Crippling = +100% economy False! Brad/Frogboy said in this thread I created that on Painful the AI is set at Gifted which runs at 105%(i.e., 5% bonus) and on Crippling is set at Genis which runs at 125%(i.e., 25% bonus). See the updated <a href="https://ww