axhed

axhed

Joined Member # 2211359
18 Posts 117 Replies 624 Reputation

well... i finally played one out to a military win... was surprised that the game kept going, so i retired and posted that... now it shows as a defeat ha ha ha. how the heck do i go about fixing that? edit: nevermind i got it... you don't actually win til the end of the turn

5 Replies 5,086 Views

one thing i would love to do: remove the 15 parsec cap from a ship's scanner range. if it's possible, it would prolly get me flagged as a cheater in a metaverse game though, right?

6 Replies 5,262 Views

i started looking through that guide and it looks great, assuming the reader has zero knowledge on the subject (thank you) i ran into some spoilers (event screens that i haven't seen yet) poking around the png files though so i'm going to go play more

6 Replies 5,262 Views

3) No, you can't. That's also a code thing. We actually had it selecting the ship that was launched, but it turned out to be a huge pain when you were trying to launch multiple ships one after another from the planet screen ahhh yes, now that you mention it i do remember that from the beta.

6 Replies 5,262 Views

i just got back into gcii, this is the first i've really played any released version. so at this point i'm still learning to play rather than learning to mod, but there's a few things that i wonder whether they're possible: 1) changing the ship selector cursor. when i'm zoomed way out, i can't see which planet or ship is selected. i'd prefer if it were a static size, and really prefer if it were a bright color. 2) the tech screen layout. i understand it's getting reworked in

6 Replies 5,262 Views

90% of the time you'll be listening to the background music managing your underlings with about 10% of the time spent in battle, therefore you set the volume so it's comfortable 90% of the time. when the battles start, the sound effects are at a MUCH louder volume with lots more bass , and i often find myself scrambling to turn down either the system volume via the keyboard or turning down the amplifier volume knob to keep things reasonab

2 Replies 6,100 Views

the two that would be most helpful to move around are the quick build list and the transport/ colony population popups. if you build four or five in one turn, the new ship icon is in the lower right corner, the launch button is in the lower left corner, and the troops window is in the middle of the screen. it's like your doing laps with your mouse, lol. currently playing at 1280x1024 resolution but thinking of upgrading to a 1920x1600 m

0 Replies 4,308 Views

first time one of these launches out of orbit is an eyepopping experience. when the fog is lifted off the whole screen and you can see straight through to the background... wow! pack a cargo hull full of scanners and engines and park two or three along your border.

3 Replies 6,664 Views

if your ship occupying a square next to an enemy planet, and the planet creates a ship and keeps it in orbit, that new enemy ship should take your ship out of sentry. this would greatly speed up the "exterminate" phase of the endgame. there was a thread a while ago about orbital blockades and such.... not sure if this would have fit better in there or what.... hmmm.... this just popped into my mind:i haven't tried this with the

1 Replies 3,161 Views
Reply to Ship Design in Bug Reports

just want to pop in and say that in no way should any of the red dots be removed, IMHO. i find the ship editor easy and a pleasure to work with. you can always create a few good-looking base designs, just a hull with the extras and no engines/weapons/etc, save three or four of them and upgrade them as necessary. i can't wait to get back into the game to try out the slider that changes the size of the extras. my ships will be carrying some very very big sticks, LOL. the

15 Replies 8,827 Views