axhed

axhed

Joined Member # 2211359
18 Posts 117 Replies 624 Reputation

note: ideazon uses the word 'mod' also, so this would be a mod, or profile, for the fang, not a mod for gcii per se.

4 Replies 8,112 Views

just picked up one of these controllers for wow, and i want to start binding gcii buttons to its keys. without keybinding functions in gcii, though, i'm going to have to assign mouseclicks to the keypad. so far i can't figure out how to do this with the fang software or windows xp, so i'm going to have to use a third party macro program. trouble is, i have a sneaking suspicion that the macro program would get me flagged and banned as a botter in wow. any input?

4 Replies 8,112 Views
Reply to Abilities in Strategies

you can press f to turn a stack into a fleet; works for single ships too

4 Replies 4,218 Views

i'd say that it is not the word that is subjective. indeed, lacking true agency, words cannot have subjectivity. this is message board cheese if i ever saw it i think i know which thread put G-dubya over the edge: a newbie was looking for some

21 Replies 20,650 Views

wierd thing is i got a bunch of crashes after first upgrading to the latest ati omega drivers (old drivers were dated 12/05,) then after a couple days there are no more crashes... wierd.

5 Replies 4,788 Views

well i, for one, think that good should be penalized economically for "doing the right thing," or not choosing the most exploitative course of action. if choosing to act righteously also happened to provide the biggest benefit to society, then there would be no moral dilemma, and all societies would choose it, good, neutral, or evil.

30 Replies 18,155 Views

I guess I'm having a difficult time figuring out the economics of the game. Trying to keep taxes low enough while still having a positive cash flow has eluded me. I turned off taxes for a while in the game that my population went to 0. Didn't make a difference. Now I have money but my planets won't build any ships. all of your colonies will

18 Replies 5,911 Views

not trying to complicate things, but... you actually have to pick TWO avatars for this site: one for the forums, and another for your profile page. click on my name and go to profile page where i put a pic of my gorgeous wife.... yeah wife, that's it... that's the ticket.

38 Replies 22,271 Views

in DA i'm using a custom race with +40 def, +20 weapons, and +50% luck. with the race/party bonuses, an old def roll of 1-10 becomes a roll of 7-14. paired with the superwarrior ability i'm really looking forward to large fleet battles, and trying to guide this game along into some major confrontations. however, i just downloaded the expansion and haven't played past the opening yet, so it will be fun to see how the AI messes with my evil plan...

45 Replies 24,011 Views

i was pressing random keys trying to find a shortcut for 'next planet' on the planet details screen... i pressed ctrl-n reloaded and must've lost only 2 turns.

2 Replies 4,045 Views

the problem might be that i'm unloadin desktopx without saving the object(?) first... haven't tried yet though

4 Replies 4,547 Views

both. and i'm not running smart exeption... ...but i did find those desktopx 3.0 videos i downloaded last december ^^ and i'm watching them now...

4 Replies 4,547 Views

so i installed desktopx and was gonna play around with it a little bit. found the planet details screen and simply moved the 'back to planet' button over next to the 'cancel' button, then slid that bar out of the way. the game crashes while loading a game unless i go back to the original screen. before you ask... no i haven't read the modding guide i did search

4 Replies 4,547 Views

I think you would lose the 4B transport, but retain the 1B transport. I usually use 2B transports. If I have 2 in a fleet, and I lose 2B in battle, they will both be lost and I will end up with 2B on the planet. If I lose 1.99B, I will retain one 2B transport and have .01B on the planet. So if you lost exactly 1B using a 1B and a 4B, you would retain t

26 Replies 49,115 Views

i've been having good luck with the following method, up to (and including) painful difficulty: set taxes to 49% and spending to 100%; pop growth is managable, econ is healthy set military/social/tech spending to 26/25/49 research the techs that give empire-wide production/morale/econ bonuses first; large+ galaxies, get sensors and build 1 or 2 more (custom) survey ships to find those big planets, resources, and 2500bc anomolies. design a new colony ship with

46 Replies 19,625 Views

most people (including me) probably cannot see the blue circle representing the spher of influence of constructors. You need 2 constructors when deploying a station. put two constructors where you think the station should go, then select both constructors - Yes! now you can see the blue circle. that is a great trick... if you've got two

10 Replies 16,546 Views

i've found that the higher the difficulty, the harder it is to flip planets. which difficulty are you playing? edit: whoops i didn't see i was in teh da forum... i know nothing...

5 Replies 3,536 Views