Ok, please forget my first post. I reloaded the game and couldn't find anything like the Heavy Fighter I mentioned above. The best Drengin Heavy Fighter I could find was this: It was June 2231 on tough with tech trading disabled and techrate on normal, so it should be possible to build it. Nevertheless the Drengin did a really good job designing their ships <img src="http://images.stardock.com/gc2/T_DL/
puntarenas
Well, I stopped trying to conquer the Drengin and were going for diplomatic victory instead because of this in my last game (1.2beta1009, tough). The Drengin had 1 Heavy Fighter (around 60 attack and 30 defence matching my weapons) that destroyed one of my most powerfull fleets, so I had to reload because they had lots of them and end that game. I didn't think of a possible bug because I was a bit behind in weaponry, but I thought they named a huge hull ship accidently as Heavy Fighter
What about the following idea (don't know if it's modable that far): - set base approvol far down - give all major civilisation one super approval-bonus project from the beginning on their homeworld to compensate the low default approval - Arakis shouldn't get approval bonus, so the resistance (Fremen) is fighting their guerilla war (-> random events on arakis, frequency depends on actual approval) - Arakis should have high economy bonus (Spice!) - Victory co
You could always use PayPal. I used it to buy the game itself. Interesting, I use PayPal with my E-Mail provider and some other online services and while it is a bit expensive (especially Euro to US-Dollar exchange) I had no problems so far and using it with Stardock would be fine. Were you able to pay by PayPal money transfer (where you
I don't know if it's a minor bug or just bad luck on my side, but upgrading from 1.11 to 1.2beta(009) via Stardock Central didn't work for me, there were too many "String not found" messages (e.g most parts of options menu, on the main map the planet class wasn't displayed ...). After uninstalling and doing a fresh install everything is nice now (well, as nice as for the others, some strings are still missing, but just a few). Maybe it was because I hadn't installed the first release but wa
Thanks!
Hmm, the AI is building factories, but obviously no market centers on their economic capital ... Nevertheless I think stardock did a great job with 1.2 and I can't wait to try it myself.
One thing I couldn't find in the changelog, what happened to auto-focus? Is it dead? I want to finish my current 1.11 game first, so I cannot try the beta right now ...
AFAIK you can't register a serial number that has been used before, so you would only be able to play version 1.0x. Don't be silly, this game is one of the greatest games ever and if you liked Bitrth of the Federation, you will love GalCiv, especially GalCiv2 and you definitely want to play the newest improvements (pathes aren't just bugfixes here). Forget about ebay, get a new one or purchase it online directly from Stardock ... Edit: Ok, I'm stupid! Thin
Ok, finished my recent metaverse game, so don't hesitate Stardock, I'm ready ...
Mine vanished one time on a large map directly after loading the save game. I went into the options menu, came back into the game and the problem was gone.
In another thread you can read that they are heading for the Glactical Las Vegas event. But 11 multimedia centers are useless, you need 15 of them to achieve the bonus, I think it was 1000bc/week and some tourism boost. Don't take me too serious, but who of us would change one of his high quality planets into a money factory, especially when there is no place left to build the economic capital and double the income, so I never tried.
Hmm, it depends I'm trying to complete (read: win) one metaverse game with every civilisation and today I was playing the Yor (large galaxy, 6 random opponents, tough). I had absolutely no chance to win in my first three attempts, because I was the only evil civilisation and the good ones decided to gang up against me early. Now in my fourth attempt I have a better start position,
I think Evil is pretty powerful, and at most need just a little tweaking. The slave center and free invasions are really great buildings. And you get all the goodies from random events. I second that, IMHO evil and neutral are nearly equal, maybe evil is a bit stronger. While the special weapons aren't that good, the Artificial Slave Center rocks and
First I thought neutral is a bit overpowered as well, but have another look at evil. Except the weapons (they aren't that good IMHO) you can build the Artificial Slave Center, which gives your manufacturing capital a real boost and you can build the Mind Control Center, which doubles your economy. First I thought, the 100% economy boost would only apply to the planet it's built upon, but it applies to your whole economy (checked tonight), so maybe it is a bug, maybe it is intended, however
Have to say I am impressed with the save/load game speeds now. These were real bad before the last patch or two but now it seems to take a fraction of a sec to save. Thats right, there are amazing improvements with evey patch, thanks to Stardock. They say something about DirectX improvements in the Journal, maybe this will help with my slowdown issue
I'm not sure if the AI takes so much time to calculate. My Computer isn't up to date (Athlon XP 3000+, 1 GB Ram, Geforce 4400TI 128MB) and so I encounter some slowdowns especially on huge galaxys (didn't try gigantic yet) too. But zooming out to tactical view helps a lot and if you move the focus to lonesome space the AI turns are calculated in "just no time". So sometimes I think the "problem" might be the graphics engine. Maybe I need a new graphics card, turning antialiasing off wa
The same thing happened to me with my friends the Korx yesterday, so it is not Arcean specific ...
Ok, lets come back topic. Yesterday the Arceans decided to wipe me out of galaxy. One turn later, the Korx said they will provide me with some of their best ships to help me against the Arceans. Two more turns and the Korx told me "We know what you are doing" and declared war on me, because they had given me some troop transport as a present which I forgot (for one round!) to move into my own territory ... Thanks a lot, at this stage I wasn't strong enough to fight both of
How about having a building option that allows you to funnel military production from a planet directly into upgrading starbases? This could either involve setting a planet to upgrade a particular starbase, or just adding to a civ-wide 'starbase upgrade' rate (...) Sorry, I don't want to spam this thread, but as it seems noone read it, so here again
1) I posted an Idea about how it could work without breaking the concept of constructors a few days ago: Link 2) That would be nice, but maybe just too much (and boring) work. Edit the XML files and send your patched version to Stardock, maybe they will include it upstream. 3) Everybody loves eyecandy and I would like a rework of the combat viewer as well. I would be willing to pay for such an artwork extensio
No, sorry. Just "tiles" on the galaxy map ...
Yeah, since its hard to know if that planet is within the starbases influence when its half inside, half outside the circle. Think it was in some of the Journals, but I read this will be changed with 1.2, so starbases will take effect on every tile their circle touches ...
... and what exactly is this useful for?
if you are going to do the art pack as a separate download, please include it as a bonus for the first expansion pack as well Good point, I would purchase it as soon as it's there, but I would like to see others be able to use all those shipmodels out there (using parts of that expansion) after purchasing the autumn expansion pack as well.