puntarenas

puntarenas

Joined Member # 2186611
13 Posts 186 Replies 12,180 Reputation

Okay, thank you both! Must have been real bad luck on my side then, since I didn't see Alliances under Inteligence Reports in any of my Space Weapons Fix Mod sessions nor did the option show up in the diplomacy screen.

507 Replies 1,004,242 Views

I played some games with your mod and with it TotA was a lot of fun. While evil races seem to be a bit underpowered in the long run, all races tried their best in building up and expanding, so the A.I. players were a real competition on tough with maximum cpu usage. Thanks a lot MarvinKosh, great job and I wish Stardock would sign your mod for Metaverse submissions. One minor things I would love to see improved, it seems A.I. players never research the Alliances tech. As I alw

507 Replies 1,004,242 Views

I must admit I was a bit pigheaded. Because DA metaverse login is broken for me at the moment (I hope support can sort it out, tried all the known workarounds afaik) I gave MarvinKosh's Space Weapons Fix Mod a try. With that TotA was a lot of fun and I had some great games. The A.I. did well, even the evil players had their share before Terrans, Altarians or Torians began to dom

18 Replies 11,761 Views

Thanks and Happy Holidays! I hope that key didn't activate just once, because I already owned GalCiv2 Dread Lords, GalCiv2 Endless Universe (DA + TotA) as well as GalCiv2 Ultimate, but none of them on Steam so far. Nevertheless it came handy now, because GalCiv2 Ultimate from shop.stardock.com gives me some headaches at the moment and I hope DA-Metaverse works with the Steam version. [e digicons

2 Replies 3,449 Views

Thanks Sole Soul, good to know 2.01 is the final DA patch! However I tried reinstalling after cleaning up Endless Universe leftovers and then I also tried deleting sig.bin which allowed me to enter my account information and serial again. After that I did it once again folowing the procedure Nakor (Stardock) suggested to fix TotA-Metaverse problems (that I don't have, mine worked right from the beginning). More/better fix to make

4 Replies 10,420 Views

Did I say "nice, slick and user friendly"? [e digicons]:P[/e] Unfortunaltely I cannot start a Metaverse game with Dark Avatar: "Your serial number is not registered. You must register your serial number to play the metaverse." ( Screenshot ) TotA works fine and automagically connects to my Metaverse account. How am I supposed to register DA? Btw, Dark Avatar

4 Replies 10,420 Views

Just gave it a try and it works. I was allowed to download GalCivII Ultimate from within my account at store.stardock.com at fullspeed and after installing I had just to Copy&Paste my new serial number into an registration form. Nice, slick and user friendly. Unfortunately there is no menu within the game launcher to select which chapter one wants to play (Endless Universe had that feature), the launcher just starts TotA by default. Manually executing GC2DarkAvatar.exe from C:\Pro

4 Replies 10,420 Views

TotA comletely took the GalCiv fun away from me. Problem was I did not play Dark Avatar when it was released but instead got an extensions pack. Needless to say I wanted to play Twilight then, as it promised to be the best GalCivII experience with all those amazing features and several A.I. personalities. TotA unfortunately turned out to be unfinished in my opinion. The new features somehow just felt like randomly added checklist features lacking a fair amount of balancing and we all

18 Replies 11,761 Views

Hi! GalCiv II Ultimate will be on sale for just 13.35§ at December 22nd . I already own GalCivII Dread Lords as well as GalCivII Endless Universe (standalone expansion pack with DA and TotA) and both are registered at Impulse. Dread Lords shows up in my store.stardock.com account but is not downloadable from there (yet?), Endless Universe doesn't even show. Now that deal would offer me

4 Replies 10,420 Views

I looked around and found an empty "Language" key right beside the ones your GC2langfix_64.reg created in my registry: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Stardock\Drengin.net\GC2EU Manuall setting it to "English" did the trick for me and now I can play. Thanks kyro!

13 Replies 19,638 Views

Tried the 64-bit registry file and also checked prefs.ini for desktop width/height. Still crashes as described in post #1. Clean english install of GC2 Endless Universe right now using Impulse: Debug Message: Version v2.02 Dark Avatar last updated on: Mon Dec 1 16:44:09 2008 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/12/2011, 21:41:33<br

13 Replies 19,638 Views

That is something I found weak about Impulse too. I was asking myself the same question about Elemental and some other games, while e.g. Steam always shows you the availiable languages, Impulse unfortunately does not. I have no idea if GalCiv2 Ultimate ist availiable in german. When Kalypso's Galciv2 Endless Universe came out, german language files were only availiable when installed from CD. I could register EU in Impulse, but installing via Impulse meant to get the english version.

1 Replies 5,525 Views

I would like to see "ship design licenses" as some special kind of trade good. Those would allow to build exactly that design, but would not include the technology or the ships itself.

1,309 Replies 3,251,078 Views

Unfortunately you didn't mention the fleets so the only thing that comes to my mind is a fleet of Thalan ships atacking one of your ships. Another idea would be a first strike module and if they had enough attack, none of your ships would survive the first strike and fire back.

5 Replies 5,102 Views

I can't tell, but it always hits me if a ship autolaunched from a starport reaches it's fleet rally point and joining the fleet would surpass my logistics. I got used to it and take it as a reminder when a new fleet is filled up.

8 Replies 6,503 Views

[quote]I understand this isn't the question of the post, but you seem to have a misconception here about your economic capital which is pretty common. [/quote] Absolutely possible. [quote]The planet you have your economic capital on certainly doesn't have to have a starport, but to say "of course it lacks one" makes me wonder what you think about the planet this is on.[/quote] Sorry for that, "of course" only within my prefered game style. I am by far no power pl

13 Replies 11,703 Views

[quote](2) sometimes the survey ships seem to get stuck making a routing decision and they sit there and toggle back and forth with a clicking sound. When this happens, the "Turn" button is disabled and it never gets reenabled. End up having to end the game in task manager and start over from last save.[/quote] You can work around this by clicking the "Next" button to auto-select the next ship with move points left. It seems the game sometimes gets stuck there and cannot skip those

8 Replies 6,503 Views

Okay, thanks. Doesn't make any sense to me, IMHO Freighters should just use the last planet they were launched from orbit as their home. Two more questions btw: 1) How can I estimate the sweat spot between longer distance and higher planetary income whe deciding between planets for trade routes, is ther some formula around for trade? 2) Does it matter if I place a trading post starbase at the beginning or at the end of a traderoute?

13 Replies 11,703 Views

Sorry for being too lazy to try this out myself. Freighters establish a trade route between their home planet and the destination planet. Is there any possibility to have trade routes established without having a starport on a paticular planet to build the freighter there? I wonder if it is possible to build a freighter at my manufacturing capital and then send it to my economic capital first (which of course lacks a starport) to have it establish a trade route from there afterwards.<

13 Replies 11,703 Views

I think it should just be taken into account how far millitary in a particular game has progeseed when throwing precoursor ships in, no need to move it to the mega events. Feels like it was designed for games with tech trading on and normal research rate. As precursor ships don't show up early in the beginning, in those games the players should be able to handle the new threat, in games with tech trade off they sometimes can't and it breaks the game.

12 Replies 15,647 Views

The problem is the missing balancing. Playing without tech trade and normal research makes these beasts nearly unbeatable until late game. Although there is an option to disable the "real" mega events, fighting an enemy with one of those precursor ships is no fun at all, no matter which side owns it and so in fact it is another mega event that you just cannot disable.

20 Replies 37,070 Views

Playing as the Korath (Endless Universe 2.02.010) I built the Secret Police Center but it didn't give me an empire wide morale bonus of 20%. I can't tell if the bonus was applied to the planet I built it on though, because I already got 100% there.

3 Replies 5,281 Views

The A.I. ship designer constantly creates new designs whenever you researched significant techs and marks older designs deprecated, so you loose them. If you want to keep some early designs, just save them under a different name in the ship designer. BTW, I may be blind but I couldn't find an option to disable the automatic ship designer at all. Is it possible?

5 Replies 4,352 Views

[quote]2.0 was supposed to be the last update, apart from bugfixes to game-enders. Brad has stated a couple of times that he just can't stop working on GC2, though, so 2.02 may not quite be the end of the line, either.[/quote] Okay, thank you. So there is still hope and I wouldn't be too surprised if Brad continued polishing TA before he calls his impressing masterpiece finished. [quote]In any case, we are well past the point where any significant functionality will be added,

10 Replies 7,157 Views