Well I've voted on this before, and I'll vote yes it's a needed change, again! I do hope it'll be changed for 1.2 and I tend to think it probably will be. A lot of people have asked for this.
Linuxman6
Building order for planets. Starport Factory Market Center Research facility Approval Building (entertainment network, in the beginning) Farm 2nd Factory You need the starport most of all, because you need to get a defender built on that planet. Do you really need to build starport first? Seems more
Yeah ok, maybe he's wrong about a couple items in a couple of areas. Still, that's quite a guide and quite an effort put forth. I think anyone that has some input should help point out flaws in strategy and/or errors in the guide like Richrf did... and explain why it is in error, thereby helping him improve the guide and maybe even his own game. Leave out your making fun of him. I see no reason someone should have to be qualified as an absolute expert to make a guide that can help newbs. And I d
The file is in the main GalCiv II folder and the filename is.. 'debug.err'. It just contains text and can be opened up with Notepad. Hope that helps
Well I've made this mistake before too, and I know plenty of other people have also. Pretty easy to do when the tile says any 'manufacturing district' built here will receive a bonus. On the surface it would seem logical that a Manufacturing Capital IS a manufacturing district. Yeah, the bonus would be outrageous which is the only thing that had me wondering a little bit before trying it. Still, I thought it would be considered a manufacturing district.
Hi Bakka, We'll do. I haven't gotten to play since asking this question but I'm about to fire up the game and give it a try now. I haven't played a Meteverse game yet so that shouldn't be a problem. I do only want to use this as a freighter so I will remove everything except the Trade module. I'm not certain how quickly I'll be finishing the current game I'm playing but I guess I won't see how this works out until I start a new game, but I wanted to say thanks for your input! <b
Hi, I am interested in playing on Gigantic. But to get used to the game first I thought I'd play my first few on a Large map, which is what I've done so far. I have played them with 7 Civs at the Challenging level of difficulty. The game I am playing right now, altough peaceful for my race so far, has been interesting. It is the year 2231 and I am now ready to start war. The Korx and Yor have been eliminated by other races. The Torians are dominant right now and currently a
Ahh yes, that Sparrow is the epitome of evil! I was unable to find any 'official' ties with Stardock to the evil Sparrow People. But I started doing Espionage Operations on Stardock and by spending enough money I finally got to the point where my spies now know more about their organization than their own leaders do. They have reported back to me that someone within the Stardock Systems Corpora
Hi onomastikon, I just wanted to let you know that I REALLY like the suggestions in your OP and there are many other good suggestions by other posting contributors in here as well. I do hope a Dev reads this and takes them into consideration. Cheers
The 'go to next ship' that is out of moves can 'go to hell'... lol.
Hey Marcathonas, Thanks. Sounds simple and good enough so I'll give it shot. And I'm glad you like the ship! I like it quite a bit too, hence the reason I wanted to get it to where I could use it within a reasonable amount of time into a game. Thanks again
Howdy, I made a ship after playing a couple of 'partial' games. A Freighter that I call the Kenworth. Certainly Kenworth will still be making freighters when we achieve galactic travel! Now after having played some games I realize I would like to use this custom design earlier than I am able to. Right now I have to wait too long, for Advanced Miniaturization or something. Can I change something in the ship's ..shipcfg file to m
Yep, I agree cervezafiesta., it can be bad ram. I just pasted in a guide I made some time ago into another thread. I think I'll just paste it into this to for the heck of it. cervezafiesta, check out the little story in it about some bad ram I had at one time, hehe. Here is a write-up I made that I will post in case it might be of any help... The first part is simply a reply I made to someone on another forum that got me started on making this troubleshooting guide.
Hello guys, I have no idea if this will be helpful or not, but I made a guide regarding system problems. If anyone has anything they think I should add to it let me know. I hope it helps somehow.... ********************************** Here is a write-up I made that I will post in case it might be of any help... The first part is simply a reply I made to someone on another forum that got me started on making this troubleshooting guide.
Hmmm, yet the manual claims that when choosing a custom color, at least for your Race, that there are 16.8 million colors to choose from. I've never played around with this yet but what's the deal? Is there 16.8 million colors to choose from for a Race but only 16 for Ships or something?
Hello, Sorry to hear your having this problem. Like BoogieBac requests, find the 'debug.err' file in your main GalCiv II folder and open it with notepad, then copy and paste the contents in here. Also, I think I should let you know that Spontaneous Reboots are usually the sign of a problem with the computer system, and running a demanding piece of software just triggers it. If you have not updated the game via Stardock Central yet I hope that updating the game solves the pr
Zakdog... Then how come everyone isn't having the problems you are? The game(v1.1) DOES NOT crash on me. It's seems very stable. I have had a couple of crashes but that was only after sitting there and playing the game for like 14 hours straight. And one time even longer! Like 22 hours straight, lol. Although most of my gaming sessions are not nearly that long so, I can really say it DOES NOT crash on me. Have you tried posting your debug.err file? Sorry about going off-top
You have to keep in mind that some people, like me, have 'Tech Trading' turned off! It looks like a couple of people here are talking about Research depending on Tech Trading. How about we just talk about how to get the best Research going in order to keep up with the AI, regardless of 'Trading'. Also, NLC's are only available to certain political parties? I myself had a terrible time figuring o
You may have a good point p22. Speaking personally for myself, I do not have any planet without a Starport. They are very cheap and I usually just buy it. And by doing that Military production is in use right away. I feel I do not want any planet without the capability of building a ship! But that's just me. Yet, I digress. One small reason I feel that way, however small it might be, is because of what you mention p22. There's some wasted pontential going on there when you don't have a Starport.
I agree with Quitch and Skyjack. Gonna guess? That's what I would have guessed. To leave out a guessing game would be to say, when it's done. Which is of course when it'll be released. When it's done... lol. Really? I would've never guessed that! I also agree with samit! In about 6 weeks Stardock will probably be saying it's on the verge of being ready, then be set back several ti
Did you know you can turn off 'Tech Trading'? Try that.
Is there some reason that the AI shouldn't have a Tech Win as part of it's repertoire? If you want to act as closely to a human as you can then don't see why it shouldn't. I realize the AI will never be just like a human opponent would be. But if the makers(stardock) are striving for as close to perfection as possible then I don't think that a Tech Win should be left out of it's arsenal of strats. With that said, I don't personally know that a Tech win as a possible strat has been le
Agreed, It would indeed be nice to be able to set waypoints.
Ok guys. Thanks! I didn't even know about the special capitol building for the starting homeworld. doh! I knew I must have been missing something. Btw, I did at notice that the starting world gets a 10/mt food production instead of the 5/mt, which I found to be interesting. But yep, didn't know about the other bonus. Cheers
Yep, what Josh_88 said. I think the most simple way to put it is... An Influence SB projects influence to planets within it's range. Someone else would probably have to figure this out, but it's probably something like... your civ's influence factor + the factor of added modules Then whatever that comes out to be goes up against the morale of the planet you're trying to effect. I suppose. Like I said someone else would have to explain exact