I wondered a thing.. what happens to a ship when you de-commission it? I mean, in theory, you're tearing it appart, and sell the components for $$. However, I wondered if we could instead sell it to the open market? Your ship disappear, and you get more $ out of it. However, anyone who puts the money can buy it. Even pirates.. they could simply use the outdated ships of most players to harass starbases and trade routes. It would give a new scope to "
Cikomyr
Wasn't there going to be a slider in DA to increase the number of turns the AI planned ahead? Those with very capable gaming rigs could set the slider insanely far ahead and get a super AI? The problem isn't about how far ahead the AI plan, but how effectively it runs it's military in the "now", as M. Frogboy said. You can plan a military campai
thanks for your help. To be honest, I never expected the computer opponents to be this smart, I play Civ 4 and its easy to find that one weakness, but not in this game So true... But always come a time when you will be able to take on 5 AIs at the same time (not my fault I genocided 4 minor races + the Iconians within 3 months) (proposition #1:
It seems to me that this is a tactic that’s difficult to defend against by both sides and one that both sides are able to implement. I don’t see where speed is intrinsically unfair. Well, with a good planning a fortifying key worlds even in peacetime, you can defend against that kind of tactic. Problem is, there isn't the need, so we can
Also do not forget that considering the size of a stargate and the tech used to create it, it would probably be equivalent to hundreds of engines. So any transport between planets would take 1 turn I guess you haven't read the story of GalCiv. Stargates were costly designs, and it would take years to space-travel. They were kind of space-catapul
Wouldn't the solution to this be make drives a lot bigger on larger hulls? They will, in Dark Avatar. They want to nerf down engines (and I support them). I was more looking into a way to play on par against the AI, while not using cheesy tactic (my invasion forces of 20 transports who could move 50 pc/week each was one. 14 billion peopl
I read in one of your post that the AI wasn't designed to deal with ships who can travel faster than 8 pc/week. I now play the game with no ships faster than 8 pc/weeks, and I find it a lot harder. I would like to know the other critical blind spots of the AI so I could avoid to exploit them, allowing the AI to fight on a more equal ground.
Pirates should be treated like Civ4's barbarians, popping in blind area of the fog of war, attacking freighters, starbases... just to keep you on your toes
You described the type of events in an earlier post. For some reason though I am not sure I would want to handle it that way. What about being able to see where the AI is moving his ships, or constructing star bases or what he is building or researching? That is why it would be a good idea to make auto-pause every 5 time unit (# set by the player
I usually end up with 25 pc/week transports, with capacity of 1B troopers...
The original idea wasn't to turn GalCiv2 into a Starcraft-like game. I love to have the time to plan everything in my little corner of the galaxy. I was more of a way to keep the +s of the TBS (careful planning) while having the inclusion of the good parts of the "real time" (interceptions, simultaneous moves, "trapping" ships). To be able to pause and issue orders is great, but I was more thinking like: over 3 weeks of "in-game" time, there is usually 6 events that happens. Th
I haven't heard comments about the new treaties available in Dark Avatar. Is is good to have a slave nation?
Also, there is a large black monolith that Galaxywide Package Service (when it positively, multidimensionally, has to be there overnight) would like to acquire as a billboard. Look into that, too, would you? And don't forget to bring a towel
/me now understand Evil Stormbringer's point... No.. NO! I HAVE CREATED A MONSTER!!! I MUST KILL IT! I was more thinking in the way of ST: BotF treated "same-time"
By the way, this is killing my rep, you know? With a nick of "Evil Stormbringer"??? Well you didn't have to go and get all sniffly now... reaching for the tissues... Bah, just a litt
/me looks at both his ideas with father's love.. Leave one of them to die by the side of the road...? ... why.. why should the world be such a cruel place? However, "partial" real time wouldn't prevent micromanagement. The idea is that in "real" time, the time just flow sloooooowly, real real real real slow, letting you do everything you wanna do, micromanage all the way. But y
Brad's attention with that one! I pray every night that he will act on it in one of his 2 next games (not counting DA). It would be a good way to see your tactical genius at work without having to micro-manage every battle again and again and again. Even if many are the sames.
Bump I really love this idea
(from my post in https://forums.galciv2.com/?forumid=162&aid=123277#957336) Military Doctrines A empire-wide leader hasn't the capacity to take charge of every single battle fought under his command. There are usually just too many things to run, too many battles to be fought for a single man. Many people thinks the Leader should only be able to run strategic and logistic movements. However, there is a way a leader could have ways of inputting battle ord
Well, if you stop spending money on espionnage on a race (or agents), why would you be up to date with their buildings, techs and ships?
What I dread is this kind of review: "Sins of a Solar Empire is projecting us as a leader of an intergalactic faction. It's a RTS 4X game, but sadly, there is too much things to think about for managing all our fleets in a tactical efficiency" While it's the point about "No Tactical" in GalCiv2, is that, as the Leader of an Empire, you don't have the time to manage every freaking battle yourself! You give the order, and cross the fingers. Maybe leader 1 or 2 fleets on
I played it (before it crashed on to me.. ) and I have to agree that this mod rocks.. Fighters do the same business than usual, "corvettes" are more like small-sized capital ships. Frigates are the equivalent of capital ships in Homeworld 2, and the MC80 - Star Destroyer are Homeship-Sized battlecruiser. And I haven't had the time to build a SSD... HUGE capital ships, with a
bump Things changed since, I have heard of Civ4 Warlord's surrender/vassal states. I kinda love it. What I would not give to be protected by the school yard's bully once and then. Or BE the school yard bully. ESPECIALLY if, in Dark Avatar, treaties can allow you research points!!!
What you call strategy, I call bread and butter