Idea for Tactical: Military Doctrins

Military Doctrines


A empire-wide leader hasn't the capacity to take charge of every single battle fought under his command. There are usually just too many things to run, too many battles to be fought for a single man. Many people thinks the Leader should only be able to run strategic and logistic movements.

However, there is a way a leader could have ways of inputting battle orders, showing his own tactical genius on both the Micro AND the Macro-Aspect of War: Military Doctrines.

A military doctrines are usually defined by 2 generals category:

- Rules of Engagements (ROE)
- Battle Tactics (Tac)

Rules of Engagements:

When two ships meets (or two fleets), it is always a good thing that they know how to react to the other one. For example, in Outer Space, when your Frigate meets a squadron of Drengin Fighters (Drengin being good trading partners) who just seems to pass by, the Frigate's captain has an easy time figuring out what to do.

However, if the Drengins and your Empire are cold-Warriors since they met, and the Fighters seems to come closer, what is the political stance of your governement? Should the frigate fire first when they come into range, maybe starting a shooting war? Should she try evasive manoeuvers, thu lowering morale of your troops and showing weakness to the Drengin? Or is it the position of your governement to let the Captain on his own, making the decision himself? After all, maybe the fighters simply want to intimidate your ship. Or they want to destroy it "accidently". (and I object the idea that destroying ONE ship should be an immediat declaration of war)

ROE is usually the political standing your governement adopt. The standard ROE in war is "Engage on Sight", while in peace time, it's "Evasive Manoeuvers, and return fire only." Your governement could also adopt the "No-Man's-Land" attitude for it's territory, shooting anyone intruding your space. Or "flee on sight" when crossing a foreign territory, trying to avoid any political tension.

You would be much more cautious about sending green units in a hot situation. What if they accidently fire on another vessel?


Battle Tactics:

When the battle erupt, should your fighters run ahead, trying to outmanoeuver the Large and Huge ships? Or should they first wait that your own Destroyers disperce the ennemy's corvette? Should they always make a run for the Unarmed ships? Target the Capital?

Clever Captains and Admirals usually knows what to do in these situations, making the good call. However, when you commission 100 ships in less than 2 years, clever admirals and captains aren't a commodity, they are a luxury. You man the ships with whatever commanders you can. Pre-determined battle tactics are usually a good substitute to tactical cleverness. You can design Tac for every kind of engagements, should they be multi-composed fleets, or squadron fighters, corvette wings, etc...

And even better. If you discover that one of your doctrine is being moslty inneficient against a peticular race, because theirs is adapted, you could develop Ennemy-specific doctrins (Much like the Americans developped against the R.U.S.S.).

Also, intelligence gathering (read: espionnage) would be much much more needed. What if you manage to steal information concerning a specific battle manoeuvre your ennemy developped before a war? Or you learn that they stole one of yours..?

Well-Implimented, a fleet with a genius commander (or genius Tac) could beat another fleet less experienced and too rigid, but much superior technologicly (example: Commander Thrawn beating the Emperor's personnal fleet)


Military Doctrines as a whole:


All of the Doctrines should also have a % of chance of being respected. Depending on the reliability of your commanders. Do you want a band of crazy horses, but highly adaptable at the command of your fleets, or people who always follow orders by the book? Do you want to promote creativity, or discipline? How much theorical training do your officers learn, do you have to build Military Academies, of do they learn everything by observing on the battlefield?


All of these questions are part of a leadership function, specially military leadership, and is the responsability of the Head of a Government, and I think they could be a nice way to impliment tactical battle into this game, while respecting the idea that "you are a empire-wide commander, do not have the capacity to run every battle". AND respecting the idea that "Would not be obliged to run every battle to gain an advantage on the A.I.", since the A.I. commanding ships and fleets would simply follow your general orders, but could make mistakes.
12,774 views 13 replies
Reply #1 Top
bump
Reply #2 Top
I'd prefer this to tactical combat...

Reply #3 Top
This is a very clever idea.
Reply #4 Top
This idea has potential...

It creates a continuum between lovey-dovey peace and all out war for extermination of the race.

It adds more realism in terms of "experience" to the warfighters.

I'm sure it would be a bear to program, and to try to get an AI up and running with good strategies. A nice challenge for Stardock!
Reply #5 Top
Do you think it's doable, M. Frogboy?
Reply #6 Top
This is something I'd really like to see in the expansion. Especially the battle tactics. That would give the player some control over how the battle is fought. I'd prefer that to tactical combat, which, IMO, gets tedious after the Nth battle.

I don't really understand the ROE, though. Would those be triggered when two ships enter the same square? Or the same sector? Does it work like MOO3 (oh gods, I said the M-word!), where both parties could choose to engage, ignore or flee?
Reply #7 Top
Wow. I dub this "greatest enhancement proposal ever", especially the Rules of Engagement part.
I phrophesize limitless possibilities here, and given Stardocks reputation with AI it should be much more fun than tactical battles could ever be, and grants a welcome amount of unforeseeability in both your own ship's actions as well as the outcome of conflicts. It makes for a very board-gamey feel, which is great.

It could even give the game the much-needed "personal" flair in respect to ship commanders, without introducing an fully fledged "hero" system.

Commanders could have some basic stats. Let's see:
"Ingenuity" - gives advantage in-battle and determines if plans like the 'accidental destruction' succeed
"Hotshot" - determines whether she obeys your orders, her fleet commanders orders and reactions to the enemies behaviour),
"Coolness under fire" - in battle, determines the efficiency of the other trait, also important for split-second decisions (like, a main vessel's commander ordering the destruction of a subordinate ship running ahead to meet a stray alien fleet head on, hoping to prevent a war.)

Reply #8 Top
Agreed, Frogboy. He has nicely articulated what I kinda-sorta was thinking on the subject in a vague, half-formed sort of way.

I don't want RTS combat, but I would like to be able to give my fleets a better range of instructions than "FIGHT TO THE DEATH".

Even a simple menu of choices would be fine: to be able to tell a fleet "only fight until largest ship is destroyed / at 50% hp" or "always try and withdraw" (useful for collections of damaged ships returning to base for R&R) as general instructions; and when engaging other fleets to be able to choose some specific instructions: "target capital ship" "target transports", "target beam / missile / projectile equipped ships"

Etc.
Reply #9 Top
Ehm, I still want to be able to tell them to fight to the death though!
Reply #10 Top
bump..
Reply #11 Top
I hate to admit it but the OP raises some interesting ideas. Rules of engagement and military doctrine could bring the much heralded "tactics" to the game, sort of. I believe these ideas would be the first steps towards adding enhanced tactical gameplay but they would still have to be followed up with beefed up (and truly FUNCTIONAL) planetary defense/invasion options. All in all though, excellent thoughts that would probably hold well implemented all by themselves. Nice work Cikomyr, and best of all, you got Brad's attention with that one!  
Reply #12 Top
Brad's attention with that one!


I pray every night that he will act on it in one of his 2 next games (not counting DA). It would be a good way to see your tactical genius at work without having to micro-manage every battle again and again and again. Even if many are the sames.
Reply #13 Top
Wow!

A fantastic idea! I think you did a great job getting your point across and I agree that this must be one of best thought out ideas I have read on these forums concerning this game.

Well done sir.