Question to Brad, alias Our God Draginol :o)
from
GalCiv2 Forums
I read in one of your post that the AI wasn't designed to deal with ships who can travel faster than 8 pc/week.
I now play the game with no ships faster than 8 pc/weeks, and I find it a lot harder. I would like to know the other critical blind spots of the AI so I could avoid to exploit them, allowing the AI to fight on a more equal ground.
I now play the game with no ships faster than 8 pc/weeks, and I find it a lot harder. I would like to know the other critical blind spots of the AI so I could avoid to exploit them, allowing the AI to fight on a more equal ground.