Cikomyr

Cikomyr

Joined Member # 2129601
62 Posts 365 Replies 21,060 Reputation

Off course, you could do something like: "Every attack point reduce a planet's population by 0,1% every bombardement turn". So even a fleet with 150 attack points would reduce a population by 15% every bombarding turn. They would be open for attack, and could NEVER completly destroy a colony. Off course, there is a % of chance of destroying tiles (permanently), a.k.a. lowering planet class, or a lowering of relations with good-aligned popula

13 Replies 8,534 Views

Well, I didn't wanted to start a controversy about it. Can you led me to the forum post where Froginol made his point? He usually explains in detail why he imput or don't some elements in his game. but I can kinda see why he doesn't want PB. The idea that you don't need transport to win the game is wrong. There would be no point to blockade a planet, if you can simply raze it.

13 Replies 8,534 Views

I hate to do this, but I had to "bump". At least an answer from our beloved developpers! (The Developpers are our friends because the Developpers say so...)

37 Replies 27,007 Views

I just read on one of Draginol's post that he doesn'T want to input planetary bombardement. Actually, I have seen a reference to his post, can someone redirect me to it? I wanna know why I cannot simply raze the Drengin Homeworld to oblivion with my fleet of 20 Huge Ship...

13 Replies 8,534 Views

I never stop my espionnage spending. Later in the game, it pays off with free tech you steal from them. Except if you get those tech even if you stop spending...?

9 Replies 7,045 Views

Yhea, you could simply design a ship with no components, only artistic features ahead, and when you reach the right technology, you have a blank hull to work on available

9 Replies 7,403 Views
Reply to Pirates in Game Talk

There should be more pirates, less powerful, who attack your freighters, starbases and others

22 Replies 10,397 Views

I always start with lots of taxes (59%), and lower them slowly along the game. A good mix of morale buildings and farm on everyone of your planets contribute a lot to your influence, money and invasion capabilities. And if someone says "But you loose 3 factories(or research) because of your farm and entertainment", I'd say the tradeoff in money/influence/defense is worth it. Now I always take "population growth bonus", since the 1

20 Replies 10,626 Views
Reply to Espionage in Diplomacy

Blaming war on someone else It should be possible to insight a war, but purposely lay an information trail that points to a race of your choosing. This then allows you to effect another race without being direct. As a counter to this, a race that has been used as the scape goat should be able to use counter-espionage to try an

16 Replies 18,701 Views

It would remove one of the few weaknesses of the Dread Lords though... I am sure they could force the Dread Lords AI to build only the high-end buildings. But even if they could build mid-buildings, that would make them even fiercer opponents, no? <img src="http://images.stardock.com/gc2/T_DL/smile

20 Replies 9,631 Views

Is this idea going to fall into the mist of this forum? To be covered in dust forever, for only the avatars of level 15+ be able to uncover, in a long long future? We didn't even received acknowledgement from SD. Is it a "Maybe", a "in project" or a "no way"?

37 Replies 27,007 Views

Sounds cool but would take years to play a game! why "but"? Is that a problem anyhow? (yhea, you could never finish a game, 'cause SD would come up with a patch always before you can end the game, so you start another to test the new AI...)

26 Replies 29,124 Views

Mmm... That would be a great way to oppress Minor races' ability to generate a lot of money. You simply destroy most of their military, they surrender to you, and automaticly pay something like 1/2 of their treasury every 10 weeks or so. Or 1/2 of the ships they just built, or 1/2 of their researched techs. Or all 1/2. I would like to know what StarDock thinks about the general idea?

37 Replies 27,007 Views

Yello. Just a though. Why not merge the "trade goods" option of the game with the trade routes? Like, you could only trade a good with another empire if you have effective trade routes between you (because, how do you bring those goods if you do not even trade with that other empire?) and if the trade route if destroyed, and no other trade route exist between the supplier and the customer, and the customer loose all benefits from the trade r

0 Replies 3,487 Views

Depends on what kind of game I'm playing in (actually, I never played in small or medium galaxies, just large or huge), but it has been my experience that specialisation leads to salvation. If I get a planet with a 700% manufacture bonus on it, then it will be a F-Class planet (factory). If I see many research and 1 manufacture bonus, it will be a R-Class planet (research). However, if I find a PQ 25+ planet, it's gonna be a M-Cla

7 Replies 10,722 Views

Sorry if I confused some poeple. I was think of 2 different situation where the same (glitch?) apply. But as I saw That's not a problem, that's just part of the game. It's also legitimate tactics in warfare - delay the enemy with pointless skirmishes. I think he may be right.. and no

7 Replies 5,988 Views

Is it possible, if you want to delay an invasion force for just 1 or 2 turn (in order for reinforcements to arrive) to simply remove your Orbital Strategic Manager? That way, the attacking AI would have to use at least 5-6 movements to take care of your whole fleet, when it would simply take 1 usually. That way, if you put all your transport in the same square, but don't fleet them, you would never loose more than 3-4 per round, while you wo

7 Replies 5,988 Views

Is it possible, if you want to delay an invasion force for just 1 or 2 turn (in order for reinforcements to arrive) to simply remove your Orbital Strategic Manager? That way, the attacking AI would have to use at least 5-6 movements to take care of your whole fleet, when it would simply take 1 usually. That way, if you put all your transport in the same square, but don't fleet them, you would never loose more than 3-4 per round, while you wo

0 Replies 1,747 Views

Is it possible, if you want to delay an invasion force for just 1 or 2 turn (in order for reinforcements to arrive) to simply remove your Orbital Strategic Manager? That way, the attacking AI would have to use at least 5-6 movements to take care of your whole fleet, when it would simply take 1 usually. That way, if you put all your transport in the same square, but don't fleet them, you would never loose more than 3-4 per round, while you wo

0 Replies 1,636 Views

Maybe also, if someone surrenders to an ally of yours, thier stuff is divided up (sort of like europe after ww2). As someone said, just implimenting the basics of this idea would be a major change. Let's do one thing to start with, and they could improve it later...

37 Replies 27,007 Views

(Divine Right requires Monotheism? Why can't *multiple* gods say I should be King?), True, Egyptians governed because their leader was the descendant of a God. However, that could lead to some frustrating experiences. Because, if you pushed the more primitive social techology around

44 Replies 84,631 Views

I guess the downside of Death Star would be : Usable only by evil, and ALL your relations (even with evil civ) is lowering. Just like in Star Wars Rebellion. The Death Star would have a beam attack power of 1000000, but usable only on Medium ships or higher. Only tiny and smaller ships could destroy it

10 Replies 14,300 Views