The idea of having AI Fleet Admiral is quite.. cool.. The developpers could develop "tactical" AI, to automaticly control ships in battle and on the map. It would make the AIs multi-layer intelligence. One would produce the ships and run the civ, the other would run the ships. But players won'T have total control over their fleets too. It would negate the "tactical" advantage of any human players to the game.
Cikomyr
Amen J'aimerais porter à l'attention que je n'ai jamais eu de problème concernant l'utilisation de mon anglais. C'est sur, il est loin d'être parfait, mais j'ai toujours réussi à me faire comprendre. I would like to bring to you attention that I never had any problem with my english. Oh sure, it's far from perfect, but I always managed to get myself understood. (and I think I write english rather better than some anglophones who just don't care about grammar and
The idea of alien population be disparate (not homogeneous, like the one we actually have) would add a lot more realism to the game, for sure! No longer will we kill every single children of a population when invading..
I find it silly that when you conquer the last planet of a minor race, it says: "The existence of the Fundamentalist as an independant power has come to a end"... While you annihiliate their WHOLE population! It would be best to say "The existence of the Fundamentalists has come to a end". After all, with the GC's rules, you can never be the vassal of another power. You are either independant power, or destroyed.
what about an option, during Galaxy Generatio, similar to ''# of star'', ''# of planets'', which would be about minor races? the ones who like just a few would get just a few. I love it when they are abundant. Actually, I think Minor Races could become a major developpement area. If the I-League was more present, for example, in Interstellar Politic.
the NPV would probably have a routine value of NPV = X * ((Ia)n + v^n*(Da)n) / i(effective rate of interest for a period of 2n) where n is the time your trade vessel need to go from your planet to your target's (or the other way around?) and X is the # of money increasing each turn, or decreasing when the ship comes back Ia means increasing annuity Da means decreasing annuity now, we just have to fix the expected interest rate we usual
No, it's not a "include a tactical part!" message.. I read on other posts about the Ship's capacity to fire at 360 degree, on any axis. Which is, (IMHO) a little impossible to achieve (specially for fighters or frigate I put all guns on the front). Now, I don't want to sound like I could design my own game, but could the developpers include some of Homeworld's battle engines? the ships would still be automated, and you can't command them during battle. But a squ
I wish they would re-do Max tange. Instead of simply "not allowed", you would lose hit point on a regular basis, depending on how far you are from "maximum range". That way, cargo ships still can't go too far, but you could do lightning-strike outside your max range..
I though that if you kept spending, you will eventually steal techs from them...
my true self is 20, but I love passing for a 15. Makes people think I am "mature for my age" (and I still can throw any crazy in-game suggestions)
well, B4 v1.2, speed will be of a huge benefit to defensive ships. You can take-out the biggest guns first, those who are more probable to do any damage to your expensive defense. Then, for the rest of the battle, you are almost invulnerable. But 1.2 will also change the "all-attack-RoadRunner" ship strategy, since wiping most of the other opponent's fleet in 1 round won't keep you away from harm. So when 1.2 will come out, I guess people will have generally more balanced s
Surprise Attack: So, it would force all of us to let 1 unused move point to our fleets when in a tactical delicate place?
a High morale can give you a population growth bonus. population growth bonus don't give you morale. Which is better, are they balanced?
Lol. I red another thread saying that since 1.1, the military has taken over the game... Let's just say, we all have our favorite strategy that we excel in. And it will always work, whatever kind of game you choose.. if you think you always use the same strag, pick different race ability...
When you analyse history like a GalCiv2 game. "So, after having beaten the Axis (An alliance of 3 Major Powers) during WW2, the U.S.A. tried to swing the minor powers world-wode using a cultural domination strategy. However, the U.S.S.R. saw through it, and begun furnishing weapon technology to opposite minor powers in order to keep the balance of power..."
Ahh.. the dreaded Worm Holes... I hate to have a "Voyager" on my hand, useless for about 10-15 turns, to wait for it to come back into range. Could the Survey Module take out the Range limitation? after all, "To seek out new life, new civilization, and to boldly go where no man has gone before" would be nice. the USS Voyager had not put the ship in statis, while autopiloting back. There should be an option to continue to run the ship for, let's say, 10 turns before it start
Dev quote from Link I set the Drengin to tough. This is their best game without getting freebie money and such. Only around 5% of users should be able to beat it at this level. This is what I expected. Somehow I don't think the 5% number holds. Have you tried to beat the AI in a 1vs1 match? I though I was a pretty good player
Well.. for me, it's kinda the opposite. I always played on Huge or Gigantic Galaxies, and once, I tried Small.. I got my a.. cleanely wiped! It's a different game, entirely! Those military starbases are MUCHKINKLY more usefull!
The question is, would it improve gameplay? Personnaly, I think so. An AI opponent would have customized building strategy, concerning the direct threath he faces (the other customized AI in front of him). It would be much like "General Vs General", instead of "Emperor Vs Emperor" style
It would not be determined by boundaries, but by planets. The Sector Capital can administrate (I like that word) populations equal to 5x it's own population (or whatever...), while being. So you better use a Money planet as a sector capital (would be logic, no? The most populous, the most important.) Or you can lift off the administration limits. The "efficiency factor" would be determined by the quotien of the Administrative Planet populat
Either that, or the Illuminatis. Anyway, jump back to the main topic, is it a wreck idea, good one, suggestions?
why do we need 2 post for the topic to even appear?
You skipped the end? Did you forced an alliance with the Arcaean with the point of your lasers? I means, I think there's a huge part of the story missing... no? (When 1.1 will be available?)
An Empire should not be one big homogeneous (did I wrote that well?) entity. Simply look at most of today's huge political, and you will see they are subdivided in Stats, Provinces (Canada! ), departement, and others.. Usually, in Star Trek/Star Wars, empires are subdivided in "sectors", with a capital sector who is the key world. Now, how could we impliment that in the game? I remember, in Civilization (and AC),