Cikomyr

Cikomyr

Joined Member # 2129601
62 Posts 365 Replies 21,060 Reputation

Maybe I was hallucinating, but I remember, in a game, anomalies cropped near the altarian territory, and my 4 survey ship raced to conquer them all..

10 Replies 7,539 Views

16) If a world breaks free from occupation ALONE, without any help from it's mother-empire, it becomes a independant power. 17) If your transports reach an occupied world, you can a) Liberate the world, thu making it an independant world who loves you b) simply changes the oppressors

5 Replies 4,373 Views

I know, I know. 135743 posts about if we should include them into the game. I though it seriously, and I may have a good idea how to impliment them in a nice way: Levels of identification: 1- Nothing out here, captain 2- Something appeared on our sensor, Captain. Probably an anomaly 3- There is someone in a cloaking device over there! 4- The cloaking device has a drengin signature. 5- This is the old Battle Frigate X-2 with a class-4 Cloaking device, nothing

10 Replies 7,539 Views

Okay, here are a few ideas: 1)- Population growth should be max to an average of +5%/year. Making the pop. growth very very slow. That way, homeworlds are always top-priority worlds, and colonies will always be limited on the population, but have a great power military/research (think of Asimov's "Robots and the Empire", Earth's colonies posseded about 95% of Earth's military power, while the Earth was the majority of the population). The Homeworlds are the Heart of your Empire, while c

5 Replies 4,373 Views

I just finished a game, playing the Torians. My population was almost the double of the 2nd highest player in the game, but being a Torian with a lot of Morale bonus, I guess it's normal. But when I look at the graph, I see something I see in everygame: the Economic graphic. My line NEVER ever stop getting up, with 30 degree inclination, while all the AI's linger below me, with a barely 20 degree inclination. I play at "intelligent". On basic paper, I always have more tech, mo

6 Replies 5,118 Views

Planetary Bombardment You can set a group of ship in orbit of a planet, ordering them to bombard it. Every turn, you cause 0-(* of attacking point) % of population casualties, and has 0-(* of attacking point) of chance destroying 1 planet tile, turning it into "devastated area". Devastated area can be restored via the terraforming tech branch. To bombard a planet is a dangerous thing, politicly and military. You fleet opens itself to attack, and they lose the iniative

34 Replies 26,136 Views

I always keep "sleeper" ships, with long-range and speed, into everybody's deep territory (even peacetime, just in case..), just to mess things around with freighters, constructors and transports

26 Replies 16,756 Views

The problem is, you *make* the I-League more powerful. I want the I-League to stand up to me, and be able to challenge my galaxy-domination agenda through its own power. The way I saw it, minor powers are races with no troop transports and no colonizers. Fine with me, but if they ally, they should share shipbuildings, technologies, etc...

19 Replies 11,902 Views

I readed 3 things on the forum that are considered AI flaws: - The AI have piles of money and not using them - The AI build lots of Freighters and Constructors needlessly - The AI doesn't his starbases ennough 1 + 1 + 1 = 4. We got a simple equation that (I think) could easily be included in the AI. (from a pure amateur eye, I must confess)

3 Replies 3,088 Views

They should have the reflex to ally together, like a TRUE powerful I-League, able to challenge 1 superpower. (Maybe not SUPERPOWER, but at least middle-rated power) It would give a new spin to diplomacy with the minor races. Or off course, they could ally with you. I remember, Birth of the Federation. When you allied or conquered minor races, you could get cool advantages... It would certainly redefine the landscape..

19 Replies 11,902 Views

I would love to see some flavor in a TBS 4X game. Something else than "everyone starts on the same foot and tries to get along". I want a race who's already colonized a good part of territory, and have insanely powerful magic and combat skills, but they stopped expanding, not treathening anyone around them (except if you WANT to have problem with them). They would be a major power for a time (until an alliance of rag-tag races finally beat them). (I nominate the elves). I w

98 Replies 74,106 Views

In the foreign panel, you can select how much you spend in espionnage on each race.. Personally, I simply spend a little cash, but never stop spending it. Eventually, techs starts cashing in in the late-game, for on-the-side techs not critical, but always fun (except if I didn't wanted the tech, like Stock market!)

17 Replies 12,857 Views

I just wondered in my loose time.. what would be the statistics of a Borg Cube, in GalCiv2 terms? the ships would be uber-huge (about two size category higher than Huge), I think, and have at least 500 weapon points.. ouch.. how many hit points? what speed? defences/offences..?

3 Replies 2,231 Views

they still will have lost their main worlds, and the survivors will only be a shadow of their previous empire...

8 Replies 6,786 Views