Frogboy

Frogboy

Joined Last seen Member # 1
1,655 Posts 4,650 Replies 103,643 Reputation

Click on the journals entry on the left to see all the new stuff being worked on. Several new journal entries in there.

1 Replies 5,312 Views

United Planets probably won't be that much different than it was in the first one. That said, we plan to do an expansion pack that is purely about politics. I.e. vastly expanding the political emenets of thegame including the United Planets.

11 Replies 22,029 Views
Reply to The Metaverse in Metaverse

I can say the Metaverse will be much different this time. Much more tightly integrated into the game and much less subject to abuse.

34 Replies 24,518 Views

There will be two new civilizations in Galactic Civilizations II (on top of the 8 from Galactic Civilizations: Altarian Prophecy). The first one is called the Iconians. The Iconians are the ones who actually created the Yor. The Yor being a race of sentient machines. The Iconians were once the servants of the dark Precursor race known as the Dreadlords. When the Dreadlords were gone, they considered themselves as the rightful heirs to the galaxy. To that end, t

20 Replies 22,289 Views

Here is a preview of what the main GalCiv UI will look like. Click to enlarge. A couple of points: The Angle and zoom level will be adjustable. If you zoom out enogh, the map morphs into a tactical view of the galaxy (it's very cool and subtle). You can look at the map top down or nearly at the same level. As you

42 Replies 44,638 Views

We don't plan to have stacking this time around. It would be too complicated anyway since it's not sector based anymore. The bonuses in a given zone would be based on the best single star base bonus in the area.

22 Replies 33,770 Views

There will be a lot more tools this time around because unlike in GalCiv 1 where it was done all in code, this time we'll be using in house tools that we plan to release out at some point.

13 Replies 18,171 Views

uddenly turn it into an influence bomb). But it will also provide a lot more flexibility for the player as we can have a lot more types of add-ons without the UI becoming so cluttered.

22 Replies 33,770 Views

I'd like to see that but it won't happen in GalCiv II's base game. It might show up in an expansion pack though.

4 Replies 12,971 Views

I think it would greatly enhance the colonizing phase of the game. Do you put your money into putting shipyards on outlaying planets OR do you try to crank out colony ships from your home planet faster early on? Or somewhere in between?

9 Replies 18,360 Views

be your fleet. So your fleet would get 3 attacks. Each ship would get a single shot each round. So in the event ther's multiple targets, the enemy will attack the most heavily defended ship first (this way you can escort weaker ships).

77 Replies 62,753 Views