I've added the sub-categories. Also, however, we do need search desperately. I agree.
Frogboy
Well for a game that only took 6 months to write, it did pretty well.
, I like the system the way it is.
Check out this week's journal entries to see how things are progressing. Let us know what you think!
Well what we'll end up doing is not having it in intiially and if there's time we can think more on it. We have our plate pretty full with what's in the pipeline. If there's time, we can look at these other concepts.
Anyone who pre-orders it in any form will have access to the beta.
we did, it would have to be done in a way that didn't increase micro management.
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Gamespot has a terrific preview of Galactic Civilizations II. They also have some exclusive screenshots of the current internal build along with the new 3 minute or so trailer for the game. Check it out!
Check out this exquisite preview of Galactic Civilizations at IGN. They have the trailer and some exclusive screenshots as well!
There isn't tactical combat in GalCiv 2 either. So things like range of weapons and whethe rthey shoot front or back are meaningless.
CD version of the final game. All betas are electronic.
I like the idea, particularly with regard to fog of war.
s important but some planets may be "only" class 8 but have say 7 upgradeable tiles. (note in GalCiv 2 that class 10 is an earth like planet).
I'm saying that the toughest ship in the fleet is what will get targeted first.
The blank area at the top is where your info will go. Eventually it'll show all kinds ofinteresting things from the Metaverse and such.
playing around with the lighting a lot. So from build to build (even during this week) the way ships look and are lit and such will change.
Glad you like it!
We hadn't planned to launch this until February but we're a bit ahead of schedule. So here is the official site for Galactic Civilizations II. It's still under construction. Lots of features left to be added still. But this should give you a taste. You can pre-order Galactic Civilizations II now by clicking on the purchase link on the left. You get a discount on the price (the final SRP is expected to be $49.95) and you'll be able to get the March beta of the
ch would lose, enmasse to a battle ship that was, on paper only a little over twice as tough. What we need to do in GalCiv II is have Hitpoints come into play more.
Star Pilot: Your "big mega ship" would be the first to be attacked. Not the last. You don't get to control which ship is attacked last, the system looks at the strongest ship.
hose 5 fighters shooting at the capital ship before the capital ship fires back (in GalCiv 1 it would have been first fighter shoots, then capital ship shoots back, then second fighter shoots, capital ship fights back, etc.).
me but there will be just as many usuable planets as there were in GalCiv 1.
The beta will come with big pointy teeth!
Keep an eye on the journals section..