Well in sandbox mode everyone will have the same technology tree. In the campaign, where the plot exists, we'll be able to tweak things quite a bit for the story.
Frogboy
de buildings and such as technology improves. Think MULE.
A wonder would indeed use up a tile. But one assumes that the wonder is worth it to sacrifice a tile for it.
For those of you interested in reading what we're working on in real time, you can check out the Journals section on the left where the development team blogs about the various parts of the game as its progresses.
The planet management portion fo GalCiv 2 will be similar to MULE actually.
ecides what they want to build there.
Politics probably will be pretty much the same I'm afraid. There's only so many things we can budget for more depth.
I'm not sure. We will definitely have a blogger area here soon.
There won't be wormholes - not permanent ones anyway.
Old reports?
Alex, did you read the document? Queues are explicitly mentioned.
Galactic Civilizations II: Dreadlords Shipyards
point if they don't want to.
In GalCiv 1, planetary management was a bit limited. Production was essentially the planet class X population X spending % X planetary improvements. What this meant is that essentially he that conquered good planets early had a huge advantage. Very little thought or strategy was involved. It was this that led some peopel to feel that GalCIv lacked a "soul" in places or lacked depth. GalCiv II has a totally new way of doing it. A much more sophisticated planet managemen
We'll be doing that as part of the forums. In fact, I have one for today.
Yea, that sounds pretty much like that.
ent types of events.
If your TotalGaming.net subscription is active you'll get the beta but you won't get the final game unless you have an active subscription when the game is released.
Dunno. Never played Stars.
Galactic Civilizations II won't be released until 2006! But users who pre-order the game (or have an active TotalGaming.net subscription) will be able to start playing the beta in a few months to tell us what they think! It is through pre-orders that Stardock is able to afford to have such a long beta cycle where users get to make sure the final game is what they need. It is also through pre-orders that Stardock maintains its independence from large publishers. Pre-Order by
TG subscribers will be able to get it as well.
https://www.galciv2.com/databank.asp This has a brief overview of the changes in Galactic Civilizations II.
be micro-managing ships in combat. You're the leader of an alien civilizaiton, not a combat commander.
en type of ship, it will offer to upgrade your existing models of that class (for a price of course).