Frogboy

Frogboy

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For those of you interested in reading what we're working on in real time, you can check out the Journals section on the left where the development team blogs about the various parts of the game as its progresses.

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In GalCiv 1, planetary management was a bit limited. Production was essentially the planet class X population X spending % X planetary improvements. What this meant is that essentially he that conquered good planets early had a huge advantage. Very little thought or strategy was involved. It was this that led some peopel to feel that GalCIv lacked a "soul" in places or lacked depth. GalCiv II has a totally new way of doing it. A much more sophisticated planet managemen

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If your TotalGaming.net subscription is active you'll get the beta but you won't get the final game unless you have an active subscription when the game is released.

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Galactic Civilizations II won't be released until 2006! But users who pre-order the game (or have an active TotalGaming.net subscription) will be able to start playing the beta in a few months to tell us what they think! It is through pre-orders that Stardock is able to afford to have such a long beta cycle where users get to make sure the final game is what they need. It is also through pre-orders that Stardock maintains its independence from large publishers. Pre-Order by

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