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Making GalCiv more like chess and less like checkers
|
11 |
Galactic Civilizations II |
|
|
Defenses should be Ablative
|
4 |
Galactic Civilizations II |
|
|
Opinion: Why should I care that the AI doesn't cheat?
|
24 |
Galactic Civilizations II |
|
|
Starbases and Constructors: Living the Micromanagement Dream
|
25 |
Galactic Civilizations II |
|
|
Speed trumps Defense and it probably shouldn't
|
16 |
Galactic Civilizations II |
|
|
Idea to save a ton of clicks
|
3 |
Ideas |
|
|
24 hours of play and no pirates. What am I doing wrong?
|
3 |
Galactic Civilizations II |
|
|
More Possible Names and Graphics for Resources Please
|
0 |
Galactic Civilizations II |
|
|
More Possible Names and Graphics for Resources Please
|
0 |
Galactic Civilizations II |
|
|
Cloak is Coming: Evidence in the files
|
38 |
Galactic Civilizations II |
|
|
Why this game bores me silly, yet I can't stop playing.
|
64 |
Galactic Civilizations II |
|
|
Ship Designers cause Tactical Confusion
|
0 |
Galactic Civilizations II |
|
|
Confusion with Production and Allocation of Production
|
0 |
Galactic Civilizations II |
|
|
Creating a great experience through feature synthesis
|
0 |
Galactic Civilizations II |
|