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Okay, this is pretty cool.
Frogboy
30 Replies
Nov 7, 2009
Elemental: BETA OBJECTIVES AND SCHEDULE
Frogboy
70 Replies
Nov 6, 2009
…It is time to discuss….DEATH!!!! (or at least combat)
Frogboy
208 Replies
Nov 4, 2009
Elemental Beta 1-B update
Frogboy
51 Replies
Nov 1, 2009
Elemental: Tough love for beta 1B
Frogboy
105 Replies
Oct 31, 2009
No, I work at Stardock – really!
Frogboy
39 Replies
Oct 27, 2009
Elemental Beta 1B now up
Frogboy
19 Replies
Oct 26, 2009
Not having fun with Python
Frogboy
22 Replies
Oct 24, 2009
The Elemental game development project at a glance
Frogboy
14 Replies
Oct 24, 2009
Modding on a Saturday night
Frogboy
42 Replies
Oct 18, 2009
Elemental Beta ideas discussed: October 2009
Frogboy
119 Replies
Oct 14, 2009
Elemental Modding: Maps, Continents, Environments and Terrain
Frogboy
19 Replies
Oct 14, 2009
Modding on a Sunday night: Part 2
Frogboy
30 Replies
Oct 13, 2009
Getting back to Elemental
Frogboy
150 Replies
Oct 13, 2009
UI work needed before beta 1B
Draginol
50 Replies
Oct 12, 2009
Debugging Elemental Beta 1A
Frogboy
22 Replies
Oct 10, 2009
Elemental multiplayer evolves
Draginol
79 Replies
Oct 9, 2009
Kotaku: Elemental sets up dynasties
Frogboy
51 Replies
Oct 9, 2009
Armies of Elemental
Frogboy
126 Replies
Oct 9, 2009
Battling lighting
Frogboy
57 Replies
Oct 7, 2009
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This week we’ve been messing with lighting in Elemental. Lighting makes the difference between something looking awesome and something looking awful. Compare: vs....
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