Everything
Game Talk
Support & Bugs
Modding
Metaverse Talk
Search
Forum Home
|
Login
Home
Galactic Civilizations II
Ideas
Search Ideas Category
Advanced Search
Post Title
Author
Replies
Last Reply Info
Ideas for improving
jpf190279
12 Replies
Mar 24, 2006
Starting Funds / Colonized Planets from Start (Population?)
Splitterbruch
0 Replies
Mar 24, 2006
Furthe diplomacy options
Grifman
5 Replies
Mar 24, 2006
Suggestion: Add a "ship engine" component to the game
moomoo
13 Replies
Mar 23, 2006
Suggestions: Loans and Ship Designs
noneofconsequence
0 Replies
Mar 23, 2006
Normal vs. Challenging GAP
ERICWHITE100
9 Replies
Mar 23, 2006
Late Game Research
Fade
3 Replies
Mar 23, 2006
Research Victory doesn't work
Zzedar
6 Replies
Mar 23, 2006
Tech trade heavily schewed in 1.0
ender1983
14 Replies
Mar 23, 2006
Idea for Economics
BigBadGamer
4 Replies
Mar 23, 2006
Multiplayer Wish
Lore Weaver
15 Replies
Mar 22, 2006
Starting Locations
RKivs
2 Replies
Mar 22, 2006
AI should name the planets they colonize
Gman Fboy
0 Replies
Mar 22, 2006
Research Techs
home2day
0 Replies
Mar 22, 2006
4 Starbase per Sector Limit = Bad Idea
Martimus
10 Replies
Mar 22, 2006
Researching Sensors
itchykobu
12 Replies
Mar 22, 2006
Feedback and ideas from a *mostly* satisfied user
Kamakazi
6 Replies
Mar 22, 2006
Economy Starbase + Foreign Trade Routes.
Spearthrower
11 Replies
Mar 22, 2006
Trading Trade Goods
egelliott3
12 Replies
Mar 22, 2006
Planets with Rings get a Research Bonus?
Jemelby
7 Replies
Mar 22, 2006
71 Pages
First
Prev
37
38
39
40
41
Next
Last
Moderators for
Ideas
..
Yarlen
(/
Pm
)
mormegil
(/
Pm
)
GreenReaper
(/
Pm
)
kryo
(/
Pm
)
c0der
(/
Pm
)
CodeCritter
(/
Pm
)
Icon Legend - Click To Show
New Post
Read Post
Read Post (New Reply)
Locked Post
Pinned Post
Hot Post
Hot Post (Read)
Hot Post (New Reply)
Description
View all recent posts
Mark all posts as read
Delete cookies created by the forum
Return to Top
Stardock Forums v Server Load Time: Page Render Time: