Suggestion: Add a "ship engine" component to the game

Yah just like the title suggest, I like to see the dev add a "ship engine" component to the game. For now a pure attack ship, loaded with loads of weapons and warp drive, own almost anything in this game. Adding a ship engine might balance that a bit. For example you have 50 hulls with 40 power engine. A weapon will use more engine power compare to a defensive shield for example, but less hull space. For example a laser 3 will use 5 hulls but 10 engine power and a defensive shield will use 10 hulls but only 5 engine power. Therefore you can only put 4 "laser 3" before you run out of engine power (not to mention you need to put a warp drive as well). To use your hulls and engine power more efficiently you then have to mix them both. A combination like 3 "laser 3" and 2 defensive shield for example is more efficient in this case rather than a pure offensive ship.

comments???
8,725 views 13 replies
Reply #1 Top
What a complex pain in the ass suggestion to have to deal with. I like the beer and pretzels way the game plays as it already is. Don't need all this engines and power cells and combinations of applications and mathematical conglomerations mucking things up.
Reply #2 Top
Especially when dealing with Influence and Economy that are mathmatical conglomerations.
Reply #3 Top
I think thats a little bit too complicated. It overengineers the solution.

It would be nice if your engine power gave you a defensive modifier upwards. So a faster ship attacked by a slower one had a 10% bonus per extra speed unit.
Reply #4 Top
thats just way too much depth, that would ruin the game, its already hard enough for most people to deal with the components they have, and that would make ship building too hard for many people.

Reply #5 Top
It would turn ship building and combat into Star Fleet Battles (board game), or Star Fleet Command (PC game), where each add-on not only takes up a certain amount of space, but also uses a certain amount of finite energy supplied by your warp drive, impulse engines and batteries.

I like those games, but there's no need to turn GC2 into a SFB look alike.
Reply #6 Top
Ship engine component vs. total ship weight would make sense... there are many other games out there that already factor this into consideration (MechWarrior 3/4, Stars!, etc.)

For example, each kind of ship hull can hold a preset maximum # of engine components.
Engine power can increase as tech is researched.

Total ship weight affects final ship speed, and depends on engine power.

Total ship weight affected by each component in the ship.
eg: missile weights much more than lasers, etc.

This would help players think even deeper on ship designs...
Reply #7 Top
Seems way over complicated.

I like the suggestion to giving ships with a higher speed a defensive bonus however. Perhaps for every 1 point difference there is a 2% bonus or something similar.
Reply #8 Top


You Don't really need total ship weight to be effected by engine power since the larger ships, which have more component room also have larger engines, at least the hull space taken up is larger, so they have built in compensation because they assume you will be running the ship as full of components as possible.
Reply #9 Top
This would hinder the user from being able to create whatever type of ship they wanted.
Reply #10 Top
Seems way over complicated.

I like the suggestion to giving ships with a higher speed a defensive bonus however. Perhaps for every 1 point difference there is a 2% bonus or something similar.


Everyone already stacks their ships with engines. I'd venture to say that engines is the most researched tech out there. There's no reason to boost the value of the tech even more by adding this.

-Dewar
Reply #11 Top
thats just way too much depth, that would ruin the game, its already hard enough for most people to deal with the components they have, and that would make ship building too hard for many people.


dont see anything that could ruin the game at all, infact more depth would instead increase the replayability of the game. And how hard is the ship building right now anyway? You just need to pluck in some weapons and speed and you are done.



This would hinder the user from being able to create whatever type of ship they wanted.


In what way? You can still create an offensive ship, sensors ship and fast ship, but the different now you have to create something that is not overpowered, much more like "real" ship. For example in Navy, you cant just create ship with awesome offensive power but with no radar, or paper like material. If you want to create a pure offensive ship then you have to sacrifice your speed, making the super powerful and 20pc/wk ship "strategy" impossible. If you want create a battleship you have to sacrifice some of its speed.



Everyone already stacks their ships with engines. I'd venture to say that engines is the most researched tech out there. There's no reason to boost the value of the tech even more by adding this.

-Dewar


thats warp engine, i am talking about warp core (sorry for the geekness). Warp core produce power for all your ship, but warp engine determine how fast you can travel given certain amount of warp core power.



Reply #12 Top
this is totally off topic, but wouldn't a enigine structure thing be nice? i hate how my tiny fighters always look lopsided cause they only have 1 engine :/

an yes, i think it would be too complicated. i'm happy with the ship design the way it is. and yo ucan't really have a super fast, super pwoerful ship. more engines=less weapons. and you'd probably only be able to do that with medium+ships (small and tiny ships are too small to have much of either), so the cost would be high too.
Reply #13 Top
i'm happy with the ship design the way it is. and yo ucan't really have a super fast, super pwoerful ship. more engines=less weapons.


then basically whenever you designing your ship you only has to worry about 2 things: weapon and speed, it is just far too simple. Shield atm is bascially useless, for sensor you can just easily use transport with 10 sensor modules. So introducing a "warp core" component will balance the game better.