Here are my latest comments on the research screen on the latest beta (1st April).
- First up the research screen now updates.
- The sliders at the bottom of the research window don't work if you click on them. They move, but the screen does not move. You have to hold them to move the window.
- The required tech box shows the last tech researched not any tech required for the tech you are looking at
- It is still not clear what techs are researched, ready to be researched, and require further pre-requisites. Can we change the shading here to make this crystal clear. It would asve a lot of hassle.
- When you complete a tech the research screen needs to immediately show you the new tech you have just researched so that it is clear.
- there needs to be a way of looking around the tech screen without changing the tech being researched. I suggest a 'research' button (like 'build') that researches the currently highlighted tech. You don't have the shipyard automatically building the ship you're looking at, or the planet automatically build the building you're looking at, so why does the tech screen? Keep it consistant across all methods of doing things.
- I also suggest a researching window (showing what is currently being researched), seperate from the viewing window (showing you the tech you are currently looking at).
- research queue. Why not adda research queue so that peopel can stack up research projects just like a build queue. Would help reduce micromanagement and allow for peopel to stack up all the techs needed to reach tech X. Could even have the computer add the pre-requisite techs to the research queue for you if you click on a tech and add it.
Looking good though,
Paul.