Hey Everyone!
Just giving a heads up that a new Beta Build has been released on SDCentral last night. If you're having problems, please make sure you have this newest version before posting issues.
We tried to get as many of the major crashes fixed as we could, and also got to tweak some playability issues.
Enjoy!
Notes for v0.11b BETA Release
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+ We recommend disabling the autosave in the game, as this may cause lockups.
+ We recommend not saving or loading games with this build.
+ If autosave is left enabled and the Turn button doesn't reappear, try moving the camera
position around the screen. The game has lost focus to the autosave dialog popup.
+ If the game freezes while loading, manually set Multisample=0 in the prefs.ini file
or update to the latest drivers for your card.
Changes since v0.10 BETA -
+ Clicking on a P.Improvement on the planet screen should also select that item in the queue.
+ Ships sometimes move while pointing the wrong direction.
+ Crash where Colony Ship is selected when it Colonizes Planet Fixed.
+ Icons Added to Technology Screen.
+ Added more feedback when the build and purchase buttons are pressed in the Starport window.
+ Added a call to delete the old configuration file before saving a new one. This prevents the
graphical configuration from inheriting old values.
+ Added code to prevent the ship design stats from stacking when you add modules.
+ Disable metaverse button.
+ Fixed a bug where overwriting a ship design crashes the system.
+ Fixed a bug where a crash occured if you had an alien ship selected when it colonized a planet.
+ Fixed a bug where you could place hulls on hard points.
+ Fixed a bug where you couldn't select AI ships.
+ Misc AI tweaks to get things working again.
+ Fixed the bug where you could put too many objects on a ship. This was caused by the size
modification on some entries, like engines.
+ Fixed the click through bug on the minimap.
+ Tweaked the scene node graphics a bit to get rid of the dark line after the FOW was applied.
+ Fixed the crash when a colony ship is selected and colonizes.
started adding in edge scrolling but I don't think that I'll have time to finish it for today
+ Fixed crash with message box wnd.
+ Made loading dialog play nice with others.
+ Disabled ship found anomaly.
+ Fixed bug where star context window was displaying more planets than it had.
+ Made autosave actually count turns because it was autosaving too often.
+ Fixed influence bug.
+ Fixed autosave disabled.
+ Fixed invisible scrollbar on research screen.
+ Fixed research time not refreshing on research screen.
+ Added a build nothing entry to the starport ship list.
+ Added model to tech defs so that the bink will play.
+ Star map now scrolls in fullscreen when you put your mouse near the edge of the screen.
+ No longer clear info icons at the end of a turn.
+ Made option for anti-aliasing use max from the enumeration.
+ Made 4X anti-aliasing the default.
+ If the user sets an anti-aliasing option that is not supported, the game will force it to
highest supported value.
+ Made Debug.err report game resolution and if it's running in windowed or fullscreen.
+ Fixed incorrect checksums + buffer overrun in save game code.
+ Fixed transparency bug in picture frames.
+ Planets will no longer defect to other races (code needs updated to a new Per-Tile influence system, opposed to the old Per-Sector system)