I'm enjoying it. It's a polished and interesting game that focuses on asking you to make tough decisions. That said, it's not the game purists were really looking for. It is, in many ways, less like X-Com: Enemy Unknown than some of the spiritual successors like UFO:AI. It changes up things in a number of areas. It focuses very heavily on scarcity: you won't have enough funds to build or manufacture everything you need, so you have to choose between, say, whether you want better armour or a new laser sniper rifle. Likewise, you simply can't keep every country happy, and you have to consciously choose which ones to save, and which to leave an alien wasteland.
A lot of this, I would argue, is influenced by it's release on a console. There are a number of simplifications that make this a much more arcade-like strategy game. But, again, it isn't a bad game; it's fun and interesting and I'm having a blast. It does not suffer much for a lack of strategic depth. It's just not a true X-Com successor.