http://www.cambridgeincolour.com/tutorials/image-interpolation.htm
Possibly that explains what I mean.....
Well, in fact, it perfectly explain what I mean...
Even the most advanced non-adaptive interpolators always have to increase or decrease one of the above artifacts at the expense of the other two — therefore at least one will be visible...Adaptive interpolators may or may not produce the above artifacts, however they can also induce non-image textures or strange pixels at small-scales...
Let sat that you have a monitor at 2560x1440...
In place of render a high quality frame at 2560x1440, the HiDPI render a lower quality frame at 1280x720 who is interpolated at 2560x1440 by software...
A original frame at 2560x1440 will always be more sharp and have more detail that one at 1280x720 who is interpolated at 2560x1440...
As one of your inhouse modeler/texturer how he will work for the best quality... let say that we need a 2048x2048 texture for a soase capitalship... what is the best way :
- make a 4096x4096 texture who is downsampled at 2048x2048 at the end
- make a 1024x1024 texture who is upsampled at 2048x2048 at the end ( HiDPI way )
Wish one do you thing will have the best quality with the more detail...
Retina display on iPhone works the same way. It looks awesome.
Well, it cannot be other... the iphone 4 screen is 640x960 for a 3.25 inch size... this give us 326 dpi ... who is more detailed that human eyes can see... same if some artifact is created during resampling, the artifact will be so small that a human eyes don't see them...
But for the same trick work on a 32.5 inch size, you will need a basic resolution at 6400x9600 for keep the same 326 dpi...
Well, there is nothing wrong with HiDPI in itself... will become very useful in a near future when home desktop will be UHDTV ready ( http://en.wikipedia.org/wiki/Ultra_High_Definition_Television )... more monitor is near the physical 300 dpi limit of human eyes, the trick work the best... and when it is over 300 dpi, it really improve the final result because the trick allow to use the extra dpi ( these over 300 ) that human eyes cannot see... more, the 300 dpi eyes limit is true in case of very good eyes ( 20/20 )... for people with not so good eyes, the dpi level drop down... for some people, the HiDPI trick can already lead to better quality at 200 dpi...
As for true retinal display, there is a good article here : http://prometheus.med.utah.edu/~bwjones/2010/06/apple-retina-display/ :
So, if a normal human eye can discriminate two points separated by 1 arcminute/cycle at a distance of a foot, we should be able to discriminate two points 89 micrometers apart which would work out to about 287 pixels per inch. Since the iPhone 4G display is comfortably higher than that measure at 326 pixels per inch, I’d find Apple’s claims stand up to what the human eye can perceive.