Wells said 3DGrunge, would Chess be a better game in 3D? It might look better but the core game is there. Knowing the pieces and how they move turn the game into something that you can take and play anywhere. That is what makes it a classic game. Now where is Starcraft the board game?
Hastings... It's at your local Hastings Book and Music store... I'm not kidding. There really is a Starcraft board game, and it's been around for about a decade. Might be able to find it at Borders, though I doubt they carry it anymore... Honestly, you'd probably have to dig super deep to find it these days... It's been years since I've seen it anywhere. I always thought about picking it up, but I would rather have a video game than a board game that I have no one to play it with...
I've wondered the same thing about re-making the classics, and always come to the same conclusion... Money. Which has been discussed in depth here. So here's my take on the whole money situation...
Small team, works for food and beer, re-making that old classic at a slower pace than your big corporate teams do these days. Literally make sure that it's the last game on the market before the technology involved loses its influence, only feasible way to do it. Meanwhile, you fund this team with your other larger teams, selling games at a more acceptable pace, and using portions of their income to fund Team Remake. (Not the paychecks, obviously, I mean the revenue from the games.)
After the first one, the trend would hit and spread like wildfire, and you'd have maybe a decade, though more feasibly, five years, to put out as many souped up remakes as you could and hit the money-making band-wagon. The risk with this is actually far greater than truly innovative games, however...
You're not just remaking a game, you're re-visiting memories, loving memories of loving people who really love their games. You're encouraging certain expectations, with a high risk of failure to meet those expectations. You're adding things, it's a given, and certain additions may put off certain parts of the market. You're sinking money into a game that isn't likely to have the same old-school charm of its predecessor. You're being extremely ambitious in taking on a project of this scope and magnitude. You're putting your very heart, soul, and lifestyle at risk for the sake of one game, and hoping it's a good one.
Screwing this up would ruin a company forever. Makes me wish EA would try it.
And for reference, IMO, the 'Golden Age of Gaming' was back before I was born, in the 80's, before Nintendo had its death-grip on the console industry. Lots of truly innovative and awesome games, and franchises, were born out of the 80's era.
One remake I would kill to see? Quest for Glory. The whole series. Now that was game hard in a good way. And fun. I remember the Gargoyle... Asking you questions to get into Erasmus' tower... I never could answer most of them... But I know one of the questions he asked that any person at Stardock would probably know the answer to immediately....
"What is your favorite color?" Yeah, it really is a Monty Python reference. The only question I knew the answer to however...
"What is the answer to Life, the Universe, and Everything?" I had to climb up that mountain like six times before he asked me that question... I was sure I was gonna have to look up the answers, but I didn't have to thanks to that one question. It was awesome, and I seriously laughed out loud for like an hour. The QFG games were full of awesome references like those, from start to finish.
One more remake I would kill to see (Completed)? A Bard's Tale.
Edit: @ ZehDon:
That's my biggest gripe with the gaming industry these days... So many small-time gamers are desensitized to the mindless button-mashing, trigger-pulling, seizure-inducing games that make up a majority of the market... No longer do we have games that take days, even weeks to complete... Now, they can be completed on a Friday Afternoon, and are unlikely to offer any real content in the process... I miss the good ol' days...