MAGIC TECH TREE: Magic Tech tree is kinda barren. I feel like I get all the spells anyways so why research into magic?
Why not have the majority of spells only unlockable through research?? Then you would definately feel motivated to research Magic.
And what if you could focus on different schools of magic, fire, ice, wind etc within the research tree. The more you researched the more latent effects each spell could have - slow, DoT, miss turns, longer duration, increase in power etc...
As it stands I can just research spells independently from the research tree while the magic research tree only gives us shard usage it seems.
WAYPOINTS/TURNS: Need to see a waypoint line from your unit to the destination on the map and how many turns it will take.
Sometimes it takes several tries to select a unit and give him a destination by clicking on the map. Overall clicking is somewhat unresponsive and somehow my unit always become unselected. Just clunky.
UNIT DESIGN: Need a reason to design your own units. As of right now there are none. Need to have advantages and weakness for armor and weapon types. Therefore choosing the right type unit to design will be important. Def vs slashing, blunts, piercing, etc.
TACTICAL BATTLES: Need to be faster. Speed up the animation to make the battles quicker and snappier. Why does the entire army move at once? Have individual moves instead?
CHAMPIONS: Scale them to the late game, and balance cost to equip and purchase. Give them more viability within the gameplay.
ITEMS: Give items more umpf. Make some weapons have first strike or can attack twice, some attack slower but more dmg, bleed effects, or additional effects. As of right now you just chose items with the highest dmg. No choice no fun. Give us a reason for what we chose.
CITY BUILDING: Basically with each new city I just click every building I can build and plant it in my city. I don't even care. Cause there is no reason too. Everything needs to be built so I just build it as fast as I can. If this is the case why not just make building cities cost more and bypass placing buildings in the first place if everything will eventually be built? No fun. Give buildings more reason or choice. Right now I just feel like a monkey placing everything down. Since I can only place one of each building - least that is what it seems - maybe some buildings we should be able to duplicate? So we can specialize cities?
DIPLOMACY: Dead tree... let's plant a new one...
PACING: The overall pacing of the game actually seems too fast. I feel like I speed through research, and learning magical spells. At turn 200-300 the game is kinda won for me. I have everything I need - up to like lvl 6 magic. Could change once the AI gets off its butt.