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Spyndel
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Sep 07, 2010
Spyndel's Profile
Entorwellian
Sep 06, 2010
Fun with the AI
Seboss
Sep 06, 2010
Fun with the AI
saroumana
Sep 06, 2010
Fun with the AI
Gravedancer
Sep 06, 2010
Fun with the AI
marlowwe
Sep 06, 2010
Fun with the AI
Werewindlefr
Sep 04, 2010
Clearing Forests
animusvirtus
Sep 01, 2010
Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth)
NachoAdept
Sep 01, 2010
Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth)
jecjackal
Sep 01, 2010
Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth)
nrc_chicago
Sep 01, 2010
Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth)
b0rsuk
Aug 31, 2010
This forum is better than the game ;)
Cauldyth
Aug 27, 2010
So the game seems to favor "Glass Cannons"... (commentary and suggestions)
alborrelli
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