Nesrie, your correct. Note that EQ2 is doing a $25 mount also now* (which is crap since it dosn't have wings - I wonder if the EQ2 developers from 2003 acttually knew their bad designs would screw over the game for the next decade?).
* as opposed to a $26 or $22 one - all they ever seem to do at SOE is steal everyone elses methods, they sell other crap as well I think. I havn't played EQ2 since RoK.
The problem is the MMO business model has shifted from let's sell this game, build a playerbase, and maintain that playerbase by offering an ever evolving world with constant free updates, new content and well goodies and when we have something really big in the works charge for an expansion pack.
Now it's more like, forget the playerbase, let's hype the hell out of our unfinished often still in beta status game, sell the hell out of it, watch most those players leave, while those remaining players are asking for ridiculous things like fixes to bugs and features we promised and might even have written on the box, open up a cash shop and start selling them more while we still can because we're just going to loose them anyway. Later down the road, what, we still have players left, obviously we're not charging enough! Let's get these sucks, err players, again and find another way to charge them. New mounts, extra monthly services, heck some of us might even create a premium service... you know one where you send a message to customer service and you actually get a reply back! That should certainly up the monthly charge from 15 to 25, 30 easy!
EQ2 is in no position, by the way, to try and milk their playerbase. At least WoW has a substantial playerbase, EQ2 still need to get that.