Well MoO3 with Bhurics patches and one of the good mods on top is where the game actually becomes enjoyable.
I liked the idea of a macro style game, I like the MoO universe (I don't know the DW universe, and frankly, what I saw when I played wasn't interesting enough for me to care about it).
MoO3 had some cool ideas/features about how you manage your empire, in particular the DEV plans were really cool, *and* they actually work the way they are supposed to, *if* you took the time to understand them. Now, they could/should have been better explained, and possibly even simplified to a degree, but meh, once you pick them up you essentially load up whatever DEV file you need depending on your racial attributes (more farms/less farms, ...) and can ignore the rest of it. Sure, occasionally you will go to one of your key planets and do a bit of micro (which isn't that painful if it's just one or two key planets), but essentially the development happens automatically. Ship construction happens automatically, after you put in your designs, colonization happens automatically, ...
I suppose that's how it is in DW, but like I said DW just was boring to me, and I don't even remember the combat so I'm assuming I thought it was also boring. The Tech tree was boring too.
I dunno, just not my game.