Hello, I'm new here but I felt the need to express some doubts about my civ management here on the forum, because I really don't understand the logic behind some specific buildings.
Most of my troubles are connected with farming: I know that it rises population cap, and more people = more unhappy citizens, so the need to reserve more space to happiness generating buildings, as 0-gravity arenas. Basically, I've also seen that it is not worthy of to just rise population in any planet, but I do it only if the planet is large and I can build a lot of banks in it.
More or less, everything is fine in the earlies game stages, where farms give a small enhancement to population cap, but once that I develop new farming techs, I've seen that all the trade goods, new buildings and new techs are not enought to compensate the increment of angry people in my planets. The worst thing is that I can't really use those planet tiles with a food production bonus, because it will drammatically increase my food production and I will almost likely never have enough ways to keep the citizens on that planet happy enough.
Also, I really don't understand the use both of that farming-like building that can be built once x planet and that increases population cap by X% (sorry, can't load my oldersavegame after last update), since I already have a lot of troubles with standard farms and so I don't even dare to build one of these things.
At the end, I've reached the conclusion that building farms on planetary squares with a bonus to food procution is counter-effective.
But I understand even less the use of Secret Police Center and Galactic Resort. They give a bare + 20% or 25% to population happiness, which is nothing if compared to Virtual Reality centers (40%). It is true that they are cheaper, but they also can't be upgraded and so, in the long run, they stay as a planet-waster buildings.
I was really thinking about increasing their effect at least to 60% by tweaking some in-game file.
Even more, if I build a super-project that gives a % to a specific kind of production (like Technological Capital that gives a bonus to 100% science production in the planet where it is built) or a trade good into a square that has the appropriate bonus (which is still in % and mat go from +100% to 700%), do I still get any bonus?
Thanks.