I'm making a small mod for myself but every time i try to mod the Orbital Fleet Commander it doesnt work any more. I tried to give the starport the <F_logistics> ability. That has no effect. I tried to give the initial colony that ability with the same results.
I tried to change the super project (hyperion fleet defense) to make it more appealing, i added some morale and manufacturing bonus. Again, no effect. ships are being picked up from orbit one by one.
Does any other modders encountered problems trying to mod this structure ?
For reference, here is the code:
<Improvement>
<S_InternalName>OrbitalFleetCommandCenter</S_InternalName>
<S_Name>Starfleet HQ</S_Name>
<PlacementLimit>1</PlacementLimit>
<AI>5</AI>
<S_Type>Normal</S_Type>
<Maintenance>4</Maintenance>
<Cost>100</Cost>
<S_BriefDescription>Greatly improves defense.</S_BriefDescription>
<S_Description>All ships on this planet will be used to defend world regardless of logistics.</S_Description>
<S_IconName>MercenaryCollege.png</S_IconName>
<S_QueryGraphicName>MercenaryCollege.png</S_QueryGraphicName>
<CanHaveAgents>0</CanHaveAgents>
<F_LogisticLimit>2.000000</F_LogisticLimit>
<MoraleBonus>10</MoraleBonus>
<PrestigeBonus>10</PrestigeBonus>
</Improvement>