
Thats a picture of a model I'm trying to get into Galactic Civilizations II. I'm really only concerned with it working in Twilight. As you can see, I've got some texture problems. The majority of the ship has been covered in what I assume to be the default Terran texture. This appears MOST of the time, however the ship has appeared totally gray twice, and I haven't been able to replicate that problem as of yet.
You'll notice silver-gray outlines on the doors, missile pods, etc. I put those there, and they are showing up reliably everytime I see the model. Though out of picture, the engine color is working properly too, appearing in the correct place and changing color based on what I pick in-game.
I have set a texture for the ship, though it is not appearing. The .PNG file is located in the gfx/models folder, the name has not been changed. The ship texture was set as Material1, the silver/gray was set as Material2, and the engine color was set as Material3 in Google Sketchup.
So, I have two questions. One, how do I get my Material1 to appear in game?
Two, is there any technique for adding hard points/"dummies" to a model WITHOUT using 3DS Max, keeping in mind that I do not particularly care where the hard points end up?
And, here is some random information that might be helpful.
- The model was made using Google Sketchup 7
- The model is in .x format, and is working in the game, both on map and in ship designer. The ship can move, the AI can control it, it does not cause crashes, etc.
- The texture in question is in .PNG format, is 512x512, 166 KB, and is stored in the gfx/models directory WITH the model. It is named "UNSCFrigate", which is the name the exporter gave it, and it has not been changed.
- The model is also stored in gfx/models, and is named "s99_Medium_2.x". This is the name the model was exported as, and has also not been changed.
- Only three materials were used. Material1 was the ship texture, which does not appear. Material2 was a silver, which appears reliably. Material3 was a blue, has been set to the engine color by the game, and appears/works reliably. Textures for Material2 and Material3 were NOT exported, though they continue to work in-game.
- The appearance of the ship remains unchanged, regardless of which race controls the ship in question.

UPDATE - The ship appears to be taking on the texture of the last thing that I selected. The following picture is the exact same ship, selected after I selected a Colonial Raptor from New BSG. I'm thinking that maybe it can't find my texture, but I'm not clear as to why. The Galactica mods that I downloaded all contained only a texture and a .x model file, both placed into gfx/models, and then they worked perfectly. My own ship matches this, everything is in gfx/model, the model is a .x and the texture a .png, and the game can find the model obviously, so I wonder what the deal with the texture is?
