scratch what I said... I saw the korath put shields on their units in my previous game... but I was using missiles so they were still screwed.
I just can't see why the AI refuses to use them
me neither. I also noticed in my games that computers aren't really good at producing and researching either. one time I saw a recruitment center on a 300% production bonus tile... I mean... WTF. in the end I usually end up starting the war with little or no war techs and in the end having way more then them... it seems they simply are building up their military since the beginning of the game, claim they're the mastaz, then go to war. And when they warships get low, peace agreement, spend a couple more years building up and repeat process.
If the AI’s research priorities were changed it would make the game a lot more challenging…
The AI would be AMAZING if this were the case. give the AI a goal, a goal reasonably accomplishable under his current circumstances, then give him/her the capacity to take steps to accomplish such a goal. Like, lets say he wants to colonize a world but its far out of his colony ships' ranges. give him the ability to change the <AIValue>###</AIValue> tag in the research screen to something else. So in this case the Value of a life support tech would increase tremendiously. (sp?)
Oh and one more thing. It would be awesome if self proclaimed "good" civilizations actually stood up for the weaker civs in sandbox mode instead of having low relationships with the small civ because the small civs military is so much smaller, then going to war simply because they know they can crush the small civ. I mean... come on... does that remotely sound like a civilization that has seen the light?