With a nod to Wyndstar. I decided to try this strategy out, but I can't figure out if I'm doing something wrong. I'm playing Medium, Abundant/Abundant/Abundant, Very Fast tech, on Challenging (hey, it's my third game) with 8 AI's.
Here's how it went: I colonize eight or nine planets. Colony rush win++. I fill my homeworld with Research Centers. Eight or nine planets sit and do nothing for 60 turns. A couple of them take a shot at building some Adv. Trade Centers. It takes them like 20 turns each. I want to rush-buy some, but there's a hole in my wallet like this big.
So, since I can't do anything but research, the first 60 turns is basically me clicking Turn Turn Turn Turn, doing tech trading whenever I can, and watching all the other civs Do Things.
So here are my conclusions. Any feedback about it - am I on the right track, am I forgetting something important - would be appreciated.
1) You don't have to bother colonizing more than four or five planets to start. Only one world (home) does anything useful. The others just wait for you to flip to All-Factories anyway.
2) More important than colonizing is quickly meeting every AI in the game. Tech trading finances your civ's operations for the first year.
3) Because of the tech trading, you do gain leaps-and-bounds in technology, but you're just as much dragging the entire universe out of the dark ages and accelerating the game's overall technology level. Almost everything you research gets sold, anyway. Just keep the top-tier techs to yourself, keep +diplomacy techs to yourself, and never ever ever trade Planetary Invasion. Also, sell the AI's a matching weapon/armor set (like Lasers / Shields), but keep a different weapon set for yourself.
4) You can't build any ships until you flip because you have like 0 production. Any production you get out of focus is on the homeworld, and that's constantly tied up in upgrading your labs, anyway.
5) Forget starbases, mining resources (except Economy and Research), asteroids, etc... The time / money it takes to build / buy the necessary ships won't pay itself off for a long time, and it's more efficient to just wait until you flip and then take the resources over by violence.
Now, I can't figure out how to do anything but research while I'm in All-Labs. The reason why All-Factories works well for me is because Research is aggregated across all my planets. Production is not, so I can't get any colonies actually up and running without spending like a hojillion dollars per colony, and I can't affford that. In fact, I can't afford more than one (two, if I really stretch my dollars and live in debt).
Is that normal? I can pull this off easy on Challenging difficulty (as soon as I flip, I become a ridiculous powerhouse because I'm the only one with Medium Ships and Planetary Invasion, and then I can roflstomp my way across the stars), but any harder than that and I feel like the AI is going to have Medium Ships, Planetary Invasion, and my lunch. How do people run All-Labs civs throughout the game?