From my recent games I'm finally getting around to writing up some nagging questions I have. These are, in no particular order:
1. Can starbases flip from influence? I tried placing an influence starbase near an opponent's resource mine and it didn't work.
2. Why do Drengin/Korath have so many morale structures and is it worth it to sabotage these?
3. Lately I have been playing Arceans, and it seems that Advance Fire control is mostly useless. It boosts your attack by 25% (although it doesn't show it in the stats), but the problem is until late middle game you get better price/performance by simply adding another weapon. I can see odd situations where you can't fit anything else so you toss it in, but other than that it is a waste spend the early 4 research turns on it. Somebody feel differently?
4. Ditto for the Arcean's reinforced hull tech. It is mega expensive and has little bearing on outcomes. Does anybody use this?
5. How does the game handle rounding in general? Does it round up or down, and does it carry the fractional part through calculations or does it round at each stage of the calculation? Especially in the situations regarding miniturization and combat, this has been bugging me.
6. Do defenses degrade during combat? If so, do they totally "heal" immediately after combat? If defenses degrade, what is the advantage of defenses over adding hit point reinforcements?
7. What do the "defense" and "weapons" racial ability bonuses actually do?
8. Regarding miniturization, is the new miniturization a percentage of the base value or of the already miniturized miniturization. I.e, if I have basic and enhanced miniturization is the new size of components .15 + .15 = 30% smaller, or is it (1 - .15)(1 - .15)Base = .725 Base = 27.5% smaller?