Hello,
I have started to port my Dread Lords Dutch language Mod to Dark Avatar. While modifying the DA RaceConfig.xml I have encountered a very strange behaviour.
In Dread Lords I translate just the displayname XML tag, this is sufficient to make the game display the translated text always. For example:
<Race Name="Dominion of Korx">
<DisplayName>Heerschappij van Korx</DisplayName>
This is compatible with the Metaverse, because the displayname is ignored for calculating the integrety checksum.
However, when doing the same in DA:
<Race Name="Dominion of Korx">
<RaceID>6<RaceID>
<DisplayName>Heerschappij van Korx</DisplayName>
... the game doesn't recognize this correctly, for example when starting a game and selecting a race, the next screen (the customization screen) is suddenly empty with no data available. To make it work in DA I need to translate the race name in both the name attribute and in the displayname tag:
<Race Name="Heerschappij van Korx">
<RaceID>6<RaceID>
<DisplayName>Heerschappij van Korx</DisplayName>
The side effect of this is that the name attribute is taken into account for calculating the integrity checksum, therefore, the translated text will cause a cheater flag.
Could someone shed a light on this?