I think the addition of an option at game start to disable tactical battles (permanent for a session) would solve that.
If battles are going to actually be tactical, then that means that there is an entire layer of gameplay involved there. Setting up your units, attacking the right units at the right time, etc. Which should mean that the rest of the gameplay is balanced to expect tactical battles to be there.
Players have a certain degree of mindfulness that they can spend on a game at any particular time. If a game provides more complexity than a player can handle, then the game fails to work for that player. Tactical battles require quite a bit of mindshare.
It's one of the reasons why the Total War games tend to massively simply the TBS portion of their games. This prevents overloading the player with too many mechanics.
Yes, you can just turn off tactical battles, so long as there is some automation system for them. However, if the game was properly balanced for mindshare, then now the game just lost perhaps 20% of its complexity, making the game less deep overall than a game designed without tactical battles. And if the game were balanced for 120% mindshare, then it has some fundamental issues to work out 
Turning off tactical battles would be like turning off diplomacy in GC2. Yes, it's still a functional game, but it isn't nearly as complete as it was designed to be. The game will either succeed with tactical battles or fail with them; you can't go halfway with some option.
We have tools in place that allow our artists to work up user interfaces with a surprisingly amount of ease.
Fair enough.
And I understand that is early in development and the graphics will change.
Will they? Do you think that this graphical style, that clearly took time and effort to create, is just placeholder until they create the actual assets for the game? Do you think that SD would post screenshots if they weren't at least somewhat indicative of what the final product will look like?
And if SD does change them due to fan outcry, then I've lost all respect for them. Abandoning a visual style just because some people shout kiddy is pretty spineless.
Why do you quote me saying that when I didn't?
I wasn't quoting you. I was mocking the mode of thought you demonstrated.
I never called it a kids game.
Ahem: "the graphics look like some kids game"
That time, it was a direct quote (emphasis added).
People sometimes have different opinions that you.
That doesn't mean those opinions are right, nor does it mean they shouldn't be questioned or discussed.